Too much cash?

I like it. Looking forward to deliberately flying spaceships into stars or spending time temporarily dead for tax reasons.
Where it really starts to make people think is where to park their carriers. Different factions can charge different rates based on system size and/or status. They can implement a parking tax based on your net worth.

Is it worth paying a half billion a month to park in system 1 rather than park 200 LY away in system 2 for only 10 million per month?
 
Yeah, the rich players should have some opt in money sinks. My old idea was to add an "investor" level to powerplay, where you can spend megacreds to make certain fortifications, expansions and such cheaper, but lose the invested money if they fail. Now I would perhaps do something with the Thargoid War. Reverse engineer the Salvation's Proteus wave and install a version of it to carriers. Costs 1bn to fire and adds about 40% to the system's Thargoid war progress bar when done so. Numbers can be tweaked, of course.
 
The game is inflated beyond belief.
Starting with devs listening to kiddies screaming about how they need more money, over making combat bonds permanent, to CGs like the Golconda one, where people were able to earn a fleet carrier in a single play session.

There's players out there with hundreds of billions, no matter what feature you bring in to allow to sink cash into, it's going to be broken immediately.

If you have 20 billion and you're thinking "Oh my, would love to be able to buy a megaship, or station, or planet", you must remember that there's thousands of players able to do so, and dozens who could buy like half the bubble.

Inflating a game currency like that is a death spiral, and we can clearly see that the devs lost track of the different values and payouts a long time ago.

Fly to the other end of the galaxy and scan an alien life form in a Lagrange stormcloud for a 50k payout, then go back and oneshot a Thargoid scout for the same amount of cash. Or take part in an unbalanced trading CG making billions in a single day, while some other player hands in his 20 blackboxes for 40k credits.
 
An extra expense based on all assets would probably just make me sell everything apart from just one gank ship.

The whole point of having loads of ships and credits etc. Is to do what you want, whenever you want. Not be tied down by some target you have to hit every week (35 million a week for my carrier doesn't count because it's a pittance).

Assuming the idea was for a meaningful expense, not just a couple of hundred million a week for players with 25+ ships, for example.
 
Back
Top Bottom