I read through all these posts and I think there's reason for concern, though I don't think the concern is with customization. A simple way of putting it is that things feel harder than they need to be. When compared to RCT3 it feels more time consuming to work with, which is the opposite of what I was hoping for.
I keep reading about "blueprints" as a way to make the game simpler, but if you're not interested in using other people's buildings it doesn't really help you much at all. I also read "its only alpha" a lot which is fine, but that's exactly why people should give critical feedback instead of discouraging it. What does that achieve?
I have no interest in using other peoples work either... But, I cant wait till blueprints are implemented so that I can build up my own library of buildings and structures, and then use them in my parks
I don't see how people are discouraging feedback, we just don't agree that there's too much customization or the tools are too hard. I feel like building stuff and landscaping is much easier than the previous games by miles. I don't have to worry anymore about landscaping throwing my walls and scenery all out of wack. I can have the pieces snap into place, duplicate them, I can pick up an entire building and duplicate it or move it somewhere else, I can tunnel, carve out caves and cover a ride underground which is something we've never been able to do before and it can be done pretty fast.
What is harder than it needs to be and what can they do to improve it?
Very well said [up]
I am very surprised that this thread still exists, did it start off as a joke?. It's all becoming a bit 'whiney'
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