I would just like to point out, that there was this amazing MMO racing game many years ago called Motor City Online. The game was a complete financial failure because it offered too much car customization and building, leading to a very small fan base. But it was an AMAZING game! They even tried to improve it a lot with updates and add-ons, but it still failed.
The example I gave above will NOT happen to Planet Coaster. PC will be very successful and Frontier will continue to expand the game with add-ons (hopefully). The point of this debate is still a valid one. I'm sure the devs are smart enough to understand this far beyond most of us. But there are tiny minor little details that can be helpful to making this "video game" that is essentially a "design program", aka a tool set for building something. The tools can be complicated to organize, and user feedback is important.
Another example: more complicated programs like audio/video editing software actually has a strategy of how menu layout organization can be more effective. Once the game is finalized, chances are the UI will not be changed too much, and I for one hope they get everything as clean and tight as possible.
We have no idea how Frontier plans to handle add-ons, and that could complicate things even further. Personally, I think add-ons can limit a games fanbase market. But again, the devs probably know far more about this than we can discuss here. Still, I think this specific thread would be more validated if the OP could be more specific in exactly what needs changing.
The example I gave above will NOT happen to Planet Coaster. PC will be very successful and Frontier will continue to expand the game with add-ons (hopefully). The point of this debate is still a valid one. I'm sure the devs are smart enough to understand this far beyond most of us. But there are tiny minor little details that can be helpful to making this "video game" that is essentially a "design program", aka a tool set for building something. The tools can be complicated to organize, and user feedback is important.
Another example: more complicated programs like audio/video editing software actually has a strategy of how menu layout organization can be more effective. Once the game is finalized, chances are the UI will not be changed too much, and I for one hope they get everything as clean and tight as possible.
We have no idea how Frontier plans to handle add-ons, and that could complicate things even further. Personally, I think add-ons can limit a games fanbase market. But again, the devs probably know far more about this than we can discuss here. Still, I think this specific thread would be more validated if the OP could be more specific in exactly what needs changing.
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