Horizons Too slow! Too slow! Too SLOW!

When flying over the surface of planets I feel like falling asleep due to the slooooooow speed of my Viper Mk IV. For comparison an Airbus 380 is doing roundabout 250 m/s and it's MTOW (max takeoff weight) is 500 something tons which it is doing on a planet with an atmosphere and veeeery old engines by todays standards (3302).

Maybe somebody at Frontier might want to reconsider the overall speeds of our so called SPACESHIPS! Please?
Make planetary flight a little more exciting, perhaps?

Just a thought.
 

Robert Maynard

Volunteer Moderator
Flying over planets at altitude will always feel slow - the distance from the surface means that the perceived change in viewpoint varies very gradually.

Flying over planets at 50m will seem to be much, much quicker.

Also, there is a hard cap on vessel speeds (in normal space / planetary flight) of 500 m/s due to the effects that lost / delayed data packets can have on positional accuracy of other player ships in the instance.

The developers tried combat at faster speeds in the early development phase and decided that lower speed combat was better from a game-play perspective.

It is worth bearing in mind that an equipped and fuelled Vulture weighs about 400 tonnes.

The following (rather well done, in my opinion) videos give a sense of scale to our ships:

[video=youtube;W4bEQlVvUvI]https://www.youtube.com/watch?v=W4bEQlVvUvI[/video]

and an update to include the ships of 1.5 and Horizons:

[video=youtube;x08skupb8cc]https://www.youtube.com/watch?v=x08skupb8cc[/video]
 
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