An aircraft carrier takes a long time to jump, and consumes a lot of tritium.The Fleet Carrier changes everything.
- If I want to get somewhere fast the FC goes 2000Ly per hour. Same as a ship with 65Ly jump range but with less effort.
- Fleet carrier allows me to bring a variety of exploration ships, including various specialized ships and fun planet hopping ships.
- No need for 2 SRV hangars, AFMS, repair limpets, or extra fuel tanks.
The fleet carrier obsoletes many of the traditional needs for an exploration ship. It opens up the shipyard to ships more suited to various exploration activities.
IMO the min/maxed stripped down exploration ship is now just a seldom used special purpose ship I use for exploring very thin density areas of the galaxy. Otherwise I use better shorter range ships.
Anaconda Neitron jets for up to 300 years and that's fast.
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