Robert Maynard
Volunteer Moderator
If Frontier did not consider removing a player's effects on the galaxy to be a form of punishment then why do they apply it to those who break rules?Not sure I would call it punishment. Check the meaning here: Definition of "punishment".
IRL, possibly, noting that those in the financial sector seem to be paid more than those in the military. When playing a video game, in the safety and comfort of ones preferred gaming environment, with an immortal space pixie as an avatar and an unlimited supply of free ships, there's no "danger". This is a video game where other players, and therefore itsi-PvP, are an optional extra. That other players may pose a challenge is not in question - however that challenge is entirely optional and not a requirement of any game feature apart from CQC.Being denied equal reward for less risky involvement is probably better referred to as negative reinforcement. Paying someone more to perform a job requiring more skill, experience, or that involves more danger is a very normal/typical thing.
All players form the community - whether they enjoy PvP or not - and no game features (apart from CQC) require any player to engage in PvP. Those who prefer PvP are not in a position to claim that they are the one and only community that has formed around this game - they can claim to be part of it, of course. No player requires to enjoy or even tolerate PvP to play and affect this game. Those who prefer or tolerate PvP didn't pay a supplement when buying the game to entitle them to change the game for those who don't - every player bought the same game.Secondly, it is not merely just a simple choice in style of play. It is a choice impacting the community and entire face of the game by allowing political rivalry to bypass all combat mechanics, essentially the backbone of the game's entire structure. The weapons, health, and shielding mechanics were built for conflict. If one is combat logging or blocking people, they are simply cheating. It doesn't take a EULA to describe what cheating is...
It seems that the choice that particularly impacts a subset of the community is Frontier's choice, made long ago, that players don't need to play among other players to affect the game.
Not engaging in PvP combat is not avoiding all combat - NPCs exist in all game modes for the entertainment of players. The ability for each player to avoid any and all combat with other players is by design.
If blocking were cheating then we would not be able to block players. Frontier's stance is that Combat Logging (per Frontier's clear definition, i.e. ungraceful game exit) is cheating and that leaving the game using menu exit, at any time, is not cheating. Sandro acknowledged at the time he made the statement that not all players would agree.
In Frontier's game, it's up to Frontier to define what is and is not cheating - their stance seems to be quite clear.
If affecting the galaxy from Solo and Private Groups was cheating then Frontier would not have included it in their design, published over eight years ago at the start of the Kickstarter. Just because some players consider it to be cheating does not actually make it cheating.What is more appropriately concerning is why Frontier has been so adamant in making sure the choices they provide to players are either 1: Play in an open environment where the rules and balance are extraordinarily unfair and imbalanced, or 2: Cheat the unfair system entirely by bypassing it. Just because it feels justified to cheat doesn't mean it's not cheating. Seriously, call it what it is and be honest. It's not just simply choosing to play different...
Note: itsi = in-the-same-instance.
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