Horizons Tracking the Tick

Has anyone ever seen pending states disappear without going active?

Example:
3 days ago - Active election, pending boom & expansion
2 days ago - Recovering election, pending boom & expansion
1 day ago - Active expansion, nothing pending
Today - Active expansion, nothing pending

i was under the impression if a state was pending it remained pending until it went active. Is it possible the boom bucket can get emptied whilst it's in the pending phase thus removing it from the list?

Thanks for any light anyone can shed on this [smile]
 
Has anyone ever seen pending states disappear without going active?

Example:
3 days ago - Active election, pending boom & expansion
2 days ago - Recovering election, pending boom & expansion
1 day ago - Active expansion, nothing pending
Today - Active expansion, nothing pending

i was under the impression if a state was pending it remained pending until it went active. Is it possible the boom bucket can get emptied whilst it's in the pending phase thus removing it from the list?

Thanks for any light anyone can shed on this [smile]

We had a situation in a very heavily trafficked area that had a constant rolling queue of 5/6 pending states. Quite often some of those pending states would go straight to recovery after being superseded by a "superior" state. If I recall correctly the sequence is conflict > movement > economic. (happy to be corrected on this one - memory is a little hazy this morning).
 
I expect that the boom went active and was then over ridden by the election

We were still pending boom throughout the election, it only disappeared once election cooldown ended and expansion went active. Yes, I suppose it's possible that both expansion and boom went active on the same day, with expansion overriding the boom state but shouldn't that make it now appear as 'recovering' if this was the case.
It's very puzzling.

Ahh well, it is what it is I suppose... onward and upward hehe
 
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We were still pending boom throughout the election, it only disappeared once election cooldown ended and expansion went active. Yes, I suppose it's possible that both expansion and boom went active on the same day, with expansion overriding the boom state but shouldn't that make it now appear as 'recovering' if this was the case.
It's very puzzling.

Ahh well, it is what it is I suppose... onward and upward hehe

I think of it more as a "you could go left, you could go right" situation, where the actions you take whilst the choice is Pending dictate the eventual outcome.

So in your example because you kept the local influence above the Expansion threshold the Boom became a non-starter. If you'd stuck to trading and not running missions it might have dropped the influence below the threshold and you'd then get your Boom.

That said, our faction has a Pending Civil War or Boom currently... my head says the Civil War takes priority over a Boom, so we should get that. I'm hoping therefore that what I hypothesised above is wrong and it's simple that Expansion is more important than Boom, as is Civil War.

Lunchtime ramble brought to you by Marmite on Toast.
 
I think of it more as a "you could go left, you could go right" situation, where the actions you take whilst the choice is Pending dictate the eventual outcome.

So in your example because you kept the local influence above the Expansion threshold the Boom became a non-starter. If you'd stuck to trading and not running missions it might have dropped the influence below the threshold and you'd then get your Boom.

That said, our faction has a Pending Civil War or Boom currently... my head says the Civil War takes priority over a Boom, so we should get that. I'm hoping therefore that what I hypothesised above is wrong and it's simple that Expansion is more important than Boom, as is Civil War.

Lunchtime ramble brought to you by Marmite on Toast.

I don't believe that to be the case, but don't ask me to pull up the FD quotes to back it up. They are lost in the midst of the FD forums and or livestreams!

Once a state goes pending it is locked in to occur except where it is superseded by a higher priority state. The sequence (I think!) is

Conflict supersedes Movement (expansion/retreat)
Movement supersedes Economic (Boom/Bust) - Fairly sure about these
Economic supersedes Security (Lockdown/CU) - not 100% sure about this one.

And we have seen states pending states insta clear when there's a number of pending states queued. The working theory on that is where there is more than one pending state due to go active on the same tick - the priority framework above kicks in.
 
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So tick occurred around 2300 game time. Less than optimal for operations and I suspect will throw out many group's recording mechanisms.

Remember folks, think in ticks not days.
 
Interesting thing - an expansion happened last night - but I first spotted it on EDDB.io checked in game an sure enough it had happened there; meaning EDDB got expansion info simultaneously - data %'s were old (-24hrs) -

My Q. is the extended tick release time due to feeding info to the likes of EDDB.io & Inara first/at the same time (after their posturing for more up to date info) ? probably never get answered TBH - just speculating
 
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Interesting thing - an expansion happened last night - but I first spotted it on EDDB.io checked in game an sure enough it had happened there; meaning EDDB got expansion info simultaneously - data %'s were old (-24hrs) -

My Q. is the extended tick release time due to feeding info to the likes of EDDB.io & Inara first/at the same time (after their posturing for more up to date info) ? probably never get answered TBH - just speculating
No, EDDB.io and Inara.cz are simply listening on EDDN, which receives data sourced from client Journal files and the Companion API as sent by such programs as EDMC, EDDiscovery etc. For faction states/influence levels this will be purely from the Journal files (CAPI in this context is really only used for market commodity data).

The game itself takes some time to fully tick, you can see states go A>B>A>B due to slow propogation/caching, and even A>B>C during a tick due to the order of operations (i.e. might first tick into a Boom, but then a later system for that MF goes into a conflict which overrides that). The data sent over EDDN is particularly prone to this due to being sourced from multiple commanders who are connecting to different servers of the game. The A>B>A>B behaviour will also show influence levels flip-flopping until all the servers/caches have the new data.
 
How far over has the Tick now drifted, and does it sweep across the galaxy slowly rather than flashing through like an update in a database? ;)

I'm sitting here, flicking in and out of the various sources of Faction information, and I'm seeing no change from yesterday.
 
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