Trade Center Full - Sandbox - Can't Move Animals

Hi,

New to PZ.

1) In sandbox mode i had aging/birth enabled in settings. I had 4 habitats(2)/exhibits(2)
2) Birthing got out of control for all and hunger/starving/death covered entire map.
I had all habitat amenities that were needed.
Everything was running fine until the population boom.
3) So, I moved all my unwanted animals into the trade center (because there were no other choices) except for about 5% I could sell.
But, I moved 150+ animals to TC

4) But, I still have more animals to remove from habitats/exhibits but I can't, because the TC is full.

5) I have 200/200 full. And all the animals in the TC cannot be sold or released.

So, what can I do?
How do I free up the TC or remove all the extra animals I have left in habitats?

Is there a way to delete an animal "population" file from Windows Explorer or something and start over with no animals... BUT NOT have to rebuild my just created zoo of about 15 hours.
 
Juvenile animals cannot be sold. The best method is to set up a juvenile-only habitat and wait for them to grow up. Otherwise, some of your animals may be sick or injured, which means they have to pass quarantine before being sold. You can only check this one at a time, so you'll have to go through your trade centre animals one by one, and any that can't be sold on their own (and that are adults) will need to first be moved to quarantine.
 

HeatherG

Volunteer Moderator
You can put your animals on contraceptives so the population doesn't get out of control. You can do either males or females. Saves you time in having to put all of them on it.
 
Thanks, but if I turn on (enable) birthing / Aging, then I will be right back where I started... over population. Then I can't move them as I cannot not move them now.
I have already gone through each one. I do have a lot of babies. But, I don't want to enable aging/birth because of popluation boom.
I wish I could just do the aging/death and not include the birth.

How DO I START OVER as far as animals and not have to recreating my zoo.
 
1) Enable birth and ageing (or else juveniles won’t mature)
2) move juveniles to special juvenile only pens
3) Put all animals either in single-sex enclosures or use contraceptives.
4) Treat any animals that are sick etc.
5) After you e cleared the needed space, change animal aging rate to x4 or x5 to keep things ticking along at a slower rate.

Edit: if you really want to get rid of lots of juveniles quickly, put any herbivores etc. in with a large predator
 
Okay... reenabled birthing/aging.... move all unwanted animals into a "dying" habitat.
I give them no water and they die after awhile.

However, no one is addressing the major concern... HOW DO i REMOVE or CLEAR animals from the trade center.

Trying to clean up this mess.
PZ IS NOT very user friendly i must say.
 

HeatherG

Volunteer Moderator
However, no one is addressing the major concern... HOW DO i REMOVE or CLEAR animals from the trade center.
They'd have to be adults in order to sell them so they'd have to be in some enclosure until old enough to sell. The best option I can think of is to put them back in so they can age.
 
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However, no one is addressing the major concern... HOW DO i REMOVE or CLEAR animals from the trade center.
In short: You can't.

The trade center is meant for trading/releasing animals - if you can't sell or release them to the wild - you'll have to "fix" it by getting those animals to meet those requirements.
That means aging them to maturity and they need to have decent welfare. (also not sick)

Edit: if you really want to get rid of lots of juveniles quickly, put any herbivores etc. in with a large predator
I would go with this one - it's the fastest way to get rid of that many animals.
 
In short: You can't.

The trade center is meant for trading/releasing animals - if you can't sell or release them to the wild - you'll have to "fix" it by getting those animals to meet those requirements.
That means aging them to maturity and they need to have decent welfare. (also not sick)


I would go with this one - it's the fastest way to get rid of that many animals.
I find that this method doesn't work for me lately. If they get killed/injured, the game is requiring me to put them in quarantine, where they recover and the whole process starts over again. I wish there was a no rule trade option, or delete animal option (especially in sandbox where I play 100%) to clean these messes up. It would also be great to have the aging option by animal type. So, say...you would put the adult lions in the trade center, so they don't keep aging (and die of old age)...move the young explosion of lion cubs to a special pen...let them age so they could be traded away. Then turn aging off for the lions and move the animals you want back to the zoo.
 
When I have juveniles I don't want to bother aging up, I just throw them in with a carnivorous species. They will be killed, and then they are gone. It works much faster than a habitat where you have them starve to death.

Note that not all carnivores will eat all other carnivore juveniles, so for the juvenile of carnivorous animals you may have to try a few different other animals to get them eaten. I've had the most luck with Nile monitors, they will eat almost anything.

Note, in sandbox mode there may be a setting that stops animals from preying on each other....if there is, obviously it can't be on for this to work.
 
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I find that this method doesn't work for me lately. If they get killed/injured, the game is requiring me to put them in quarantine, where they recover and the whole process starts over again. I wish there was a no rule trade option, or delete animal option (especially in sandbox where I play 100%) to clean these messes up. It would also be great to have the aging option by animal type. So, say...you would put the adult lions in the trade center, so they don't keep aging (and die of old age)...move the young explosion of lion cubs to a special pen...let them age so they could be traded away. Then turn aging off for the lions and move the animals you want back to the zoo.
How does the game force this? 1st, if it’s dead then quarantine isn’t really an option. 2nd if you delete the path to the habitat noone’s going to be able to take them to quarantine. This will also kill them, since they won’t be fed.
 
Okay... after some frustrating trials/errors.

The only way to empty everything from zoo and TC is to....
1) Enable "Aging/Birth" and "Death by Aging" and set all animals conceptions to ON (enabled)
2) Just wait for everything to die
3) I was able to sell and let go in wild a small percentage

Now I have a zoo with no animals... starting from scratch without having to rebuild the zoo.

For my style of play, I do not want to manage all the animals.
I just like to create the zoo and plop in some animals for the looks of it.
Don't care about guests to the zoo. I have max limit set to 1000 to avoid the constant "glitching" of people getting stuck.

I used to be a programmer before I had a disabling stroke couple years ago.
And so far, my experience with PZ is a love/hate kind of thing.
I love to create habitats and the look of the zoo.
However, from a user experience the editing of paths, buildings and the handling of "glitches" (bugs) and animal management is VERY USER UNFRIENDLY

My only feature at this point (beside improvements in things mentioned above)...
Is the ability to either purchase baby animals or make a way that I can stop babies from aging (or cap age of any animal, per animal basis).
Considering my style of play... I would like a couple adults and a few babies in each habitat just so it looks nice.

But anyways, I have finally figured out how to reset animal population... (THE HARD WAY)
And when I begin adding animals back, I will disable all aging/births/deaths.... this way my animals stay in zoo and never get old or die.

Thanks for everyone's help!
 
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If you want babies but don't want aging, all you have to do is not use contraception until a few babies are born and then use it. And leave aging off. Contraception is an on/off switch and you get an alert when an animal gets pregnant and when babies are born. Just turn on the birth control in a habitat after one of those two events and you will get one set of babies in the habitat and never have another.
 
Yeah, I know that.... But you can't do this because you can't set aging and birthing separately (they are only one option together), therefore while you are trying to get one habitat to birth babies, the other babies grow up.
 
If you set the rate of animal aging to the max allowed slowdown (5.0) you will get babies in every single habitat before any of them grow up. It takes forever for juveniles to age to adult with the aging slider at max. Then turn the aging off completely after all the desired babies have been born.

Move any with short-juvenile periods who are born early to the trade center temporarily as extra insurance if you are super paranoid about those in particular aging up. Animals don't age when in the trade center. You can then move them back into habitats once you are done and turn aging off completely.
 
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If you set the rate of animal aging to the max allowed slowdown (5.0) you will get babies in every single habitat before any of them grow up. It takes forever for juveniles to age to adult with the aging slider at max. Then turn the aging off completely after all the desired babies have been born.

Move any with short-juvenile periods who are born early to the trade center temporarily as extra insurance if you are super paranoid about those in particular aging up. Animals don't age when in the trade center. You can then move them back into habitats once you are done and turn aging off completely.
Alright... I will give that a try. I like the TC idea.
Thanks
 
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