I still can't decide what loadout to use so please share yours here. Fsd is fully upgraded, a4 shields and x7 boosters, class c power plant, d class everything else. Gimballed pulse all round with plasma accelerator.
452t Cargo space and can kill most things that bother it: http://coriolis.io/outfit/anaconda/....Iw18ZlA=.Aw18ZlA=?bn=Victoria Anaconda Trade
Lost a tradeconda on the present CG running prismatic A4 shields,AO boosterts and chaff to a battleconda, so in open you take your chances. Not the first one to lose but hopefully the last but I can afford many rebuys. The annaconda is slow and can be ambushed easily in open so in dodgy areas you might want better shields to buy time but at the expence of cargo. I usually run pulse turrets except for two turret canons on the small hard points, it is only for trade and you don`t want a sustained PvP fight as it won`t end well, I have a battleconda fitted for that.Was considering beams on the smaller hardpoints, any thoughts on dropping the plasma for a gimballed cannon?
Lost a tradeconda on the present CG running prismatic A4 shields,AO boosterts and chaff to a battleconda, so in open you take your chances. Not the first one to lose but hopefully the last but I can afford many rebuys. The annaconda is slow and can be ambushed easily in open so in dodgy areas you might want better shields to buy time but at the expence of cargo.
You can get a lot of shields on a trade conda. My current build has 1123MJ - http://coriolis.io/outfit/anaconda/...1.Iw18ZlA=.Aw18ZlA=?bn=Anaconda Ranged Trader
I have the same, but you get ambushed in open by Cmdr`s with serious fire power your days are numbered. For PvE its a different story, its gravy and you can take on wings of enemy, there`s no comparison.
If you don't PP (for the prismatic - I don't know how good it is) & intend to play in open and fly around popular areas, or are going to run CG events I would strongly suggest you swap the A4 prismatic for an A7 shield generator. If you install a shield that has an optimal hull mass far below your current ship that in effect weakens the relative shield strength. (It's like spreading butter on toast, using a small amount, and spreading it very thin)
The numbers may have been tweaked a little but Mike (Dev) explains it in this thread : LINK