Trade filter suggests settlement has large pad - but request dock says it doesn't

(Please explain the below filter)
Using trade filter suggest station has large landing pad (see below) however...

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when I visit the settlement and ask for landing permission, it says there isn't a pad large enough. Its this type of settlement... (not one of the orange ones, icon is a blue factory type icon)

Can someone please explain what the above landing pad filter removes some markets (which it definitely does) But not this market shown, but when I get there it says no pad large enough?

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Something else that seems to have broken recently...
You could try submitting a ticket, I'm getting back into the habit of checking the right hand panel when I'm in a system...
Either that or just use a medium ship until you know what sort of settlement it is.
 
I have logged a bug to await confirmation.
I would appreciate is if players could 1st confirm if you also get this also , and if so please register on the frontier issue forum that you also get my bug
https://issues.frontierstore.net/issue-detail/70985 (add your contribution > can reproduce)

(Its seems to be very consistent, select the filter in question, I believe it is not filtering land settlements at all, so if you then check that settlement on the planet map, it will be easy to confirm it is showing land settlements that are small/medium)

Many thanks.
 
Thanks Felix!

So its not that you can lend and trade with an SRV?
Can you trade commodities via an SRV?
Sadly no there is no SRV trading.
It isn't entirely consistent either; if you flick between pad size in galmap you can see the number of available locations drop in a system with large numbers of them. Why some are excluded and others not remains a mystery.
 
I've got to say, these kinds of things always happen when I come back to this game, and it stops being fun, and I stop playing. Takes less than two weeks. This is about the third revisit since the game first came out.
I think I saw an article saying they were still investing in the game? Even going to change powerplay.
But honestly why bother when there are these Quality of Life issues, that are more akin to 'broken' systems.
Above all this game is about 'get a better ship'
Then its about dock that ship at stations to do stuff. But this bit... is just broken.
You upgrade to a bigger ship, an now you are kind of Fd and having a lot less fun.
If they are sunsetting it fair enough. But if they are not...?

I'd love to know how other people are using the game to have fun, that this doesn't get in the way of?

I suspect the vast majority of players are all 'die hard'. All using some third party tool. And they are all in the same place where that third party tool is accurate. Also they are not exploring much. Its just tried and tested min\max farming now.

Best thing to do right now is to ignore settlements. But now finding trades is going to be less fun, as your list of suggestions is all ground settlements. I'm rapidly talking myself out of persevering.

I hope frontier are reading these forums, because the volume aught to be manageable.

Like I say if they are sunsetting then fair enough, but I can't buy some next expansion unless some of these QoL 'fixes' are adressed. (this isn't the only one)
 
ITs frustrating becuase despite these issues its such a great game!
After all these years. Its the best and there is nothing like it. (when we shodl be drowning in these games. Maybe No Mans, but... the whole 'physics' and 'station' feel of Elite, it evokes that 2001 space oddessy feeling!)
But its a case of "close, but NO cigar".
(also such a shame that this isn't cross platform multiplayer. Could be bustling!)
 
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ITs frustrating becuase despite these issues its such a great game!
After all these years. Its the best and there is nothing like it. (when we shodl be drwoing in these games. Maybe No Mans, but... the whole 'physics' and 'station' feel of Elite, it evokes that 2001 space oddessy feeling!
But its a case "of close, but NO cigar".
(also such a shame that this isn't cross platform multiplayer. Could be bustling!)
It's enormously frustrating when stupid (and often long-lived) bugs mess you about.
However, I'd still say that for me, ED does get the cigar, albeit with a passionate plea for a lot more bug-fixing.
 
I've got to say, these kinds of things always happen when I come back to this game, and it stops being fun, and I stop playing. Takes less than two weeks. This is about the third revisit since the game first came out.
(This post just popped up so I guess it was stuck in the approval queue until a moderator got to it...)

My experience with the game has been rather like this since day 1, but I just have a longer period before I walk away (a few months, typically).
 
Similar when looking at carriers...ED in game, not 3rd party web sites, shows a carrier selling a commodity...GREAT!...fly there..."Docking permission denied"...GRRRRR. Repeat this 10 times with 10 different FCs...Double GRRRRRR!!!! :D
Really wish there was a toggle to remove them from the in game trade menus. I'm literally never going to use a station commodity menu to trade with a fleet carrier. Either I'm delivering tritium for someone at for inflated price (In which case I'll already have used Inara) or I'm just doing normal trading to stations.
 
Really wish there was a toggle to remove them from the in game trade menus. I'm literally never going to use a station commodity menu to trade with a fleet carrier. Either I'm delivering tritium for someone at for inflated price (In which case I'll already have used Inara) or I'm just doing normal trading to stations.
I've no idea about carriers (I haven't even worked out what all this engineers stuff is a bout, its just a grayed out option), but it seems a shame that the game doesn't support some kind of macro/gambit buy sell rules that you can setup, where there is NPC trading activity, that will enable carriers to earn 'very modest' passive profit for the owners, while also serving to fill gaps in the market.
Like an NPC broker if you have rep with the systems dominant power.
The game can then NPC fill out one or two gaps in the market in terms of supply or demand.
And then call on those to feature in local missions.

So much potential.

Migth need some re balancing else where. You'd have to keep the passive profit very modest or it wouldn't unbalance the came for people like me but...
Something rather than nothing and now it adds texture.
Make visitors have enough rep with fractions that the carriers commander is aligned with.
 
Further more, would add a mechanic to disrupt carrier owners where by I can try and swing control of a system to alienate a carrier, and now the carrier owner is invested to maintain influence also.
 
The left panel also lies. "Has Appropriate Landing Pads" always says YES even if you're in a large ship and the settlement only has a small pad.
 
this is why I said numerous times

STOP all the work you are doing on colonization ( which nobody asked for , like EDO on foot content) and focus on QOLs and bug fixing to bring the game back to a stable and enjoyable state.

I totally understand that maintaining ED infra is not free and FDev need to make money , but right now, I have ZERO desire to spend a penny on ED because it is just a buggy mess. and trust me, I have no problem spending money to support the devs, but right now I don't feel they deserve it.
 
I always rely on Inara for this sort of info. Once you understand a bit how prices work you can figure out where to go to get good prices even if Inara isn't updated for a settlement. Should the in-game system work properly? Yeah, totally. But as long as it doesn't work the 3rd party stuff is quite ok for me.
 
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