Trader's advice and numbers on upgrading from Lakon Type 6 to Lakon ASP on the cheap

Note: This upgrade plan only works for people who are going to use the ASP for trading. If you want to use the ASP to fight from the start, you'll need 20 to 30 million for A fittings rather than D fittings...


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Had some issues with the forum editor, so I made it as an image instead...
 
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Good post.

I didn't listen to the naysayers who would of had me in my type 6 still!
Bought the Asp and upgraded just enough to make it better than the type 6.
To be fair the upgraded type 6 was still really poo so I probably didn't need to upgrade at all.
In fact I'm sure all I did to start with was upgrade the FSD.

No point floating round in a coffin just to get the credits to upgrade your next ship, not when your next ship is farely formidable even in basic spec!
 
I've checked B5 FSD for Asp and loaded jump range (16LY) was shorter than Type-6 A4 (18.7) - and this thing (FSD module) cost 1.6M. So I've traded it back for Type-6 (I wasn't aware of 10% value loss, minus 1 million credits).
 
How much money can you make on an *average* trade run with a 96ton cargo capacity?

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I've checked B5 FSD for Asp and loaded jump range (16LY) was shorter than Type-6 A4 (18.7) - and this thing (FSD module) cost 1.6M. So I've traded it back for Type-6 (I wasn't aware of 10% value loss, minus 1 million credits).

OP say C5 is further and you say B5 is less far...if you're both right, are the FSD ratings screwy?
 
How much money can you make on an *average* trade run with a 96ton cargo capacity?

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OP say C5 is further and you say B5 is less far...if you're both right, are the FSD ratings screwy?

Actual range depends on your fittings. If he's got the default 'E' fittings, which are heavier and worse than D fittings, his jump range will be less. He probably also didn't uninstall the pulse lasers, which aren't needed for trading - why I don't list weapons, they are heavy and I fly with none.

When I did the upgrade, I was expecting to need the 'B' FSD for the ASP, but it turned out the 'C' matched my Type 6 close enough to do everything in single jumps as before. I've since upgraded to a 'B' FSD and will be dropping in an 'A' FSD in a few days, when I get the 5 million it costs (+ 1 million operational cash).

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Approximately 120-130k per 2 jumps. Maybe 160k. You'll have to do at least 40 jumps between stations (~5 hours if you do it non-stop) to afford A5 FSD.

I'm not doing that well for pure trading, try as I might, I haven't found a good 2-way or even 3-way route, since the economy changes in Gamma. So I'm substituting pure trading with procurement missions and the occasional large scale delivery, paying between 100 and 200k. That suits me ok for now, cause I'm also trying to gain faction reputation.
 
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Good post.

But what about the last 8T cargo space on the T6?
It have room for 2x 32T, 2x 16T and 2x 4T, with shield.

That's only if you kept the 3E shield the T6 comes with - which is the wrong size and if you ever need that shield, you'll find that its next to worthless.
You can't upgrade it either - because its too small. I've raised a bug report with FD about it, I have no idea if that's an error or if they purposely sell the T6 with too small a shield.

Anyway, to get a proper shield for the T6 (which was necessary during the heavy interdiction phase), you had to use one size 4 slot for the shield and after that, you max out at 96 Tons in the Type 6.

I think its certainly prudent for new players to have a correct size shield, even if interdictions aren't as crazy now, I've still managed to slam into things every now and then. Hitting boost instead of landing gear (adjacent keys on my laptop) inside a station once left me at 38% hull with the wrong size shield, and running in interdictions I almost died, because evasive maneuvering while running doesn't work for attackers with gimbaled weapons. The little 3E shield was down after 2 hits and made no effort of recharging in any visible way, so my hull was taking it in the shorts... I was very surprised that my jump drive finally did come online seconds before she blew.
 
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That's only if you kept the 3E shield the T6 comes with - which is the wrong size and if you ever need that shield, you'll find that its next to worthless.
You can't upgrade it either - because its too small. I've raised a bug report with FD about it, I have no idea if that's an error or if they purposely sell the T6 with too small a shield.

Anyway, to get a proper shield for the T6 (which was necessary during the heavy interdiction phase), you had to use one size 4 slot for the shield and after that, you max out at 96 Tons in the Type 6.

I think its certainly prudent for new players to have a correct size shield, even if interdictions aren't as crazy now, I've still managed to slam into things every now and then. Hitting boost instead of landing gear inside a station once left me at 38% hull with wrong size shield, and running in interdictions I got even lower, because evasive maneuvering while running doesn't work for attackers with gimbaled weapons.

Oh dang, never really noticed the shield was only an 3E lol... Never bothered to upgrade it either thu...
I guess for Open play, a better shield is a must.
I've only been trading in Solo mode with my T6, and sofar the 3E shield have been enough for the few times an AI have actually pulled me outta SC.

I have been thinking about changing to an ASP instead... Would be nice to have an option for better exploration and combat.
The T6 have served me well thu, it have earned me a lil over 14 million CR sofar. But it is getting a tad boring to fly.
 
Oh dang, never really noticed the shield was only an 3E lol... Never bothered to upgrade it either thu...
I guess for Open play, a better shield is a must.
I've only been trading in Solo mode with my T6, and sofar the 3E shield have been enough for the few times an AI have actually pulled me outta SC.

I have been thinking about changing to an ASP instead... Would be nice to have an option for better exploration and combat.
The T6 have served me well thu, it have earned me a lil over 14 million CR sofar. But it is getting a tad boring to fly.

With the T6, I was starting to feel like: "urggh, I guess I'm going to have to undock and go through all that hassle with the stations again or there will be no credits forthcoming..."
(not saying 'hassle' because I was having trouble doing it, it just didn't feel like fun to do it, it felt tedious.)

I can't put my thumb on any one thing that makes the huge difference, but in the ASP, I don't dread the tedium of flying back and forth and back and forth and back and forth - space trucking...

.
And yes, I didn't upgrade that shield at first either, enjoying the extra cargo. But for added range, I wanted to upgrade just from E to D and it wouldn't let me.
I still didn't do anything about it, till I almost lost it to someone's gimbaled weapons, even though I got away many many times without trouble before, cause up to then I took very few hits, using boost, and strafing left / right at irregular intervals while rolling continuously...
 
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My Asp, SV Cassandra, makes me feel all Han Solo. Bought her stock and me and Chewie have been tinkering with her and added upgrades as we go.

When I started with her we stuck to safer space and activities. Now I'm confident enough to push out as I feel she has enough bite and speed to keep me safe.

She's currently mainly C class, with a B FSD and Shield Gen, but with some D's in there to keep the weight down and extend the range (20ly atm).

Nice guide. Rep'd

Although I would say to others, min/maxing PC games becomes a little stale after a while and experimenting is much more fun. Treat it as a guide.
 
My Asp, SV Cassandra, makes me feel all Han Solo. Bought her stock and me and Chewie have been tinkering with her and added upgrades as we go. When I started with her we stuck to safer space and activities. Now I'm confident enough to push out as I feel she has enough bite and speed to keep me safe. She's currently mainly C class, with a B FSD and Shield Gen, but with some D's in there to keep the weight down and extend the range (20ly atm). Nice guide. Rep'd Although I would say to others, min/maxing PC games becomes a little stale after a while and experimenting is much more fun. Treat it as a guide.
I mainly made this, because what other people said about the ASP's cash requirement almost made me not get it, until I broke out Excel to get exact costs and see if there was any possible way to have it be fun AND make economical sense. If this guide has anything at all to do with min/maxing, its definitely on the min side, since I tried to get into the ASP at the lowest possible cost without having it either so gimped that it trades worse than my T6 or that I won't have enough cash left over to actually undock. I suppose a trader that's also a min/maxer should NOT get the ASP, as it will only delay his procurement of a T7 by about a million. (the 660k loss from trading it in plus increased fuel and repair costs) This is more for traders who want to have fun on the way, before the eventual upgrades to T7, T9 etc
 
Well, I did it...

Said my farewell to the T6, and went for the ASP.
Followed the guide, although i was unable to get an 5D Fuel tank and 4D Power Distributor, I went with a 4A Power Dist. and 5B FSD, putting it just on 20.21 LY range with full load.
Also got it fitted with weapons and utillities, so looking forward to returning my respect to the interdictors...

And yes, I had a massiv hardon, when I took this baby outta the station for the first time.
 
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I have an ASP Explorer as I trade/explore but no space is really safe.
The ASP Explorer is not really a freighter however it is a multi-purpose ship that serves well in a hositle environment. Mine has 72 tons cargo area, can be a combat, trade and/or explorer ship. It has class D/C equimpent - cost about 15 Million credits. As I see it - that is what an ASP Explorer is.
Just my 2 cents worth.
KB
 
Asp is worth the upgrade by far! 4x class 1 and 2x class weapons do the job easy. A Class the ship power and power distributer 1st, then slot in the rest as you save and find them IMO. The ship does cost more to run, but a good fuel scoop and a few seconds to spare, you save a lot. I dropped some cargo space for a fuel scoop, detailed surface scanner and shield cell bank. Just got the Advanced discovery scanner..now I am gaining credits doing stuff other than hauling :)
Hauler....finished with my tour in that old bucket!
 
A Class the ship power and power distributer 1st, then slot in the rest as you save and find them IMO. The ship does cost more to run, but a good fuel scoop and a few seconds to spare, you save a lot. I dropped some cargo space for a fuel scoop, detailed surface scanner and shield cell bank. Just got the Advanced discovery scanner..now I am gaining credits doing stuff other than hauling :) Hauler....finished with my tour in that old bucket!
Yeah, my guide is only suited for traders who want to get it with as few credits as possible, i.e. as early as possible. As for A Class on distributor I completely agree. But A Class (or any upgrading) for the power plant should only be done if you actually get beyond 100%/100% power used. Well, it would be advantageous to skip the B class Power Plant as its needlessly heavy and will degrade jump distance and maneuvering. So if only the class B power plant would offer enough power and you can afford to spend 5 million rather than 1.7 million on it, by all means...................... Traders probably don't want to give up 4 cargo for a small fuel scoop. I know I make more money trading in the time it would take to fill up circling a sun with a smallish fuel scoop that fits into a size 2 compartment.
 
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