Hello to all.
Here is some oh my suggestions about trading in game.
The main issue for me that 95% of commodity not using in regular trading at all because profit too low. It better to find good route use it to make money. There should be solution how to make trading more interesting, make some gameplay there too!
My solution is to use trading dividends, issued by the system for helping stations. The lower the price of goods and higher amount of demand - the greater value of dividends.
That make seance to cruising around galaxy, finding places to help to stations get what they need for existence.
Of course we have a mission, but their number is so small that does not affect the existence of the problem.
The amount of missions on BB should be increased also.
Here is some oh my suggestions about trading in game.
The main issue for me that 95% of commodity not using in regular trading at all because profit too low. It better to find good route use it to make money. There should be solution how to make trading more interesting, make some gameplay there too!
My solution is to use trading dividends, issued by the system for helping stations. The lower the price of goods and higher amount of demand - the greater value of dividends.
That make seance to cruising around galaxy, finding places to help to stations get what they need for existence.
Of course we have a mission, but their number is so small that does not affect the existence of the problem.
The amount of missions on BB should be increased also.
+1
Another thing which would help are long time contracts. For example you could accept a mission basically working like your personal community goal. They are in the need for food and ask you to deliver 5000t, so you need to do several trade runs to that station and get paid for it even if the commodity was low price.
You could expand this system on other branches aswell. For example they could hire a personal bounty hunter who needs to kill 150 pirates. I think this would help a lot and the basics are already there.