Trading still useless. no high demand resources ever

Go to an Imperial system. In most cases there will be a mission to source two units of imperial slaves for around 45 000 Cr.
Notice that the average price of Imperial slaves are around 10 500 Cr/unit. I hope you do not need me to take a screenshot to prove this.

Now, notice the sourcing missions that most starports offer you. Note that the higher paying large ones usually are locked by reputation. You will notice, that they offer quite a good profit, indeed, a lot better than what the commodity market offers you.
For ordinary trade, I suggest Superconductors or rare metals if you want to earn a lot per tonne.

yes I know how to trade, I already made 6 million on SC's and Indium before the nerf, those items are one third their original value now.
I know that you believe that everyone else in this thread is wrong and you are right, funny how there's only one of you.
 
Its a game of choice if I want to save up for a type9 I can and will do that rather than waste time mining or getting a Wanted status Bounty hunting.
The game is mine to play the way I want to, not the way you think I should. And if that time is not spent getting a worthwhile return then I wont bother until the market changes.

Most peeps in this Thread agree that the prices are too low ATM to make Trading for hours worth the time, that means your view is in the minority.
but so many ppl just want to say, unconstructively, "I'm doing better than you" without a shred of evidence to back their claim up.

Well... you can go to the market?
Most peeeps in this thread agree that the prices are too low ATM to make trading for hours worth the time, that means my view is in the minority... no?

It's not some kind of classified thing, gee. Look at the bulletin boards, nearly every starport has a sourcing mission.
Also, you seem to think that everything you do in this game is a ''waste of time''. Is that right?
 
Mmm, your math isn't quite adding up correctly.

A Lakon Type 6 costs 1 million credits. That's a sum that can be collected in several hours of taking missions, and doing trades in a Hauler.

A fully decked Lakon Type 6 can have 112 cargo. A few cargo runs will let you max out the cargo hold capacity. If you have a 700 cr / ton round trip trade route, that's 78,400 cr profit. Let's say it takes you 15 minutes to do this round trip, which is a conservative time frame. That means you can do 4 runs an hour, which translates to 313,600 cr per hour. That is saying that you only do this trade run, and never take any missions that will net you more credits.

It will take you about 55 hours to make the 17,500,000 for that Type 7. If you play 2 hours a day, it will take you roughly a month before you're piloting a type 7. Once you get that Type 7, you can outfit it to 232 cargo, and now you're making almost 700,000 cr / hr with that same run.

Now it will take 109 hours to get the 76 million for the Type 9. At 2 hours a day, it will be about 2 months before you're in the pilot seat of that Type 9.

I don't see this as unreasonable at all given you're only playing 2 hours a day, and all you're doing is a 700cr / ton trade run every 15 minutes. You can make more money by finding a better trade run and / or taking hauling missions.

The figures are based on 144000C an hour which is all I can make now, yes I know all that I have type 6 I told u that already.
It is how it is, nothing you say here is going to change my understandin of the truth, you just like posting contrary data without any proof at all.

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Well... you can go to the market?
Most peeeps in this thread agree that the prices are too low ATM to make trading for hours worth the time, that means my view is in the minority... no?

It's not some kind of classified thing, gee. Look at the bulletin boards, nearly every starport has a sourcing mission.
Also, you seem to think that everything you do in this game is a ''waste of time''. Is that right?

Now your putting words in my mouth, you're just trolling, I don't agree with you and nothing you spout will change my view or the view of all the other ppl in this Thread about the price nerf.

Keep replying endlessly if you like, I know some people just cant walk away without having the last word.
 
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The figures are based on 144000C an hour which is all I can make now, yes I know all that I have type 6 I told u that already.
It is how it is, nothing you say here is going to change my understandin of the truth, you just like posting contrary data without any proof at all.

Well, uh, all right then.
Have fun or something. Don't forget: it's all lies, and trading is clearly UNPLAYABLE
I'm off to help that slaver lady by blowing up spaceships
 
Well, uh, all right then.
Have fun or something. Don't forget: it's all lies, and trading is clearly UNPLAYABLE
I'm off to help that slaver lady by blowing up spaceships

Careful with that (or at least by taking kill missions in the conflict zone from nearby stations) - the reputation reward is broken, and you can randomly get a very nasty reputation hit.
 
Roll eyes...

Hi man, during Beta 3 gold averaged at above 10000 per ton.
During gamma gold averaged at about 9700 per ton.
Current galactic average for gold is 9300 credits.

If you are so lucky to find a high supply of gold, you can buy it up at around 8600-8700 credits per tone. Since that is impossible, you are left with profit margins of 200 credits per ton.

Markets are being over saturate by NPC's and broken beyond believe.


Funny you mention gold...
I have been trading gold now for days.
Its high supply and medium demand at the next system where there are 2 stations that wants gold and silver.
its not going down and i am all alone :D

stable 960 credits profit.:rolleyes:

I have lost count of how many extraction refinery systems there are here.
But i have not found any high tech yet :(
 
Funny you mention gold...
I have been trading gold now for days.
Its high supply and medium demand at the next system where there are 2 stations that wants gold and silver.
its not going down and i am all alone :D

Underlined part is the important one. I am currently in system where there has been 16 ships in last 24 hours. I am going around extraction -> refinery -> industry - agriculture -> extraction and almost all legs have choices where profit is 500+ per ton. My friend just started in system (LHS 3447) where there has been 40000! ships in last 24 hours so trading system like that is disaster. You can find the traffic report from GalNet.

There are lots of profitable runs, but you have to search them yourself. They won't come begging to your ship. In conclusion, trading works if you want to put some effort in it. If not, do something else.
 
Sorry guys but let's be honest to each other. Mining is boring. Very boring. Trading is boring, unless there are sometimes hidden gems to be traded so that you can say 'well this made my day'. Shooting at NPC is fun. It is smashing fun. Pew pew to the NPC wanted guys and let's be honest - if you have a decent Cobra they can't harm you unless they are in an Annie. And you get decent credits doing so. So to make people play boring things you have to make them more 'rewarding', not only in the sense of money but also in the possibility to find hidden gems ... And I don't mean the rare commodities. What i mean is - high demand in one station, high supply in another max 3 jumps away. And let's egalise it in a few trade jumps but the kick out of getting the first few trades with a lot of profit ... That's why I am trading. Now I am going to sell my La6 and buy myself a well fitted Cobra to do some pew pew and get some money AND fun out of if. Trading is no longer fun for me ...
 
Funny you mention gold...
I have been trading gold now for days.
Its high supply and medium demand at the next system where there are 2 stations that wants gold and silver.
its not going down and i am all alone :D

stable 960 credits profit.:rolleyes:

I have lost count of how many extraction refinery systems there are here.
But i have not found any high tech yet :(
Nope, can't be.
You can not make proper profit of trading something... Skymax says it's broken!
Nah uh, no profit for us.

*goes back to selling Tea for 550Cr/t profit* :rolleyes:
 
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Just because you can't become millionaire in few days doesn't mean trading is broken.

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Nope, can't be.
You can not make proper profit of trading something... Skymax says it's broken!
Nah uh, no profit for us.

*goes back to selling Tea for 550Cr/t profit* :rolleyes:

You cheapskate. Now FD will think it is OK to force so low profit on us. Plebe.

:D Damn, couldn't handle straight face
 
Personally, I find trading to be strangely addictive, and if you mix standard trading with sourcing and hauling missions, it gets a lot more varied.
Still, I find myself leaning more towards combat. I've done a lot of trading, but now I want to see that Majestic-class interdictor in action.

It IS addictive... But if you want an Asp the credit's are grinded very slow these days even with a La6... And killing things is indeed more fun :p
 
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Just because you can't become millionaire in few days doesn't mean trading is broken.

Is it broken when a High Tech Refinery station is buying Crop Harvesters for more than the Agricultural system is and has no Consumer Tech or products like robotics for sale?
 
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Please just go looking on the galactic map for possible trade runs that are a moderate distance away from where you actually are, you may be unlucky in your system atm due to large number of traders, I am not going to say I have found the golden goose yet but, I am only in a teensie sidey atm, but I am occasionally pointing my ship at a group of stars and flying off for a little look at whether there are any good runs there.
I too can only play for a few hours a day, but whats the rush, enjoy the ride if you can and as a previous poster said load up with bb missions too, not only will they increase you rep with factions but they may lead you to places with good profit.
There's no point slinging mud, this game is only a day old for most people, some backers kept their cash others like myself did not and wiped so we could experience a fresh start.
Don' t try to get wound up its just not worth it
Chin up and go find that golden goose.
 
I have done nothing else but trading since beta, and trading has changed a lot.
It is very random and doesn’t work the way it should.

For example trade route coloured arrows on the galactic map show which way you should take items but each time you do, you make a loss.
If you use the commodities screen drop down to work out where to export goods and where goods are exported from, it will make you a loss.

I trade at a "High metal content planet" and yet all the metals are at the galactic average price, what happened to supply and demand? . I have not seen a single market that buys anything at above galactic average, And I have travelled extensively.

The only way I am making any profit is by buying low and then selling at galactic average.
I hope in time the markets settle down or get a boost from FD.

I not sure why the galactic average was reduced by FD or how they thought that may help.


We all play the Elite game we want, be it bounty hunting, trading or mining. Sadly trading has been nerfed too much.

If you found a nice route then good luck to you.
 
okay im a total noob and started playing yesterday
i stripped down my sidewinder to add more cargo space and tried trading, its horrible, i feel like playing eve again, but im not even making ANY progress at all
checking the galaxy map and trying to find goods that are being exported is so clunky, then i get my goods under GA price, fly to the system that imports that good and whoops , im making minus, great

i guess im not made to be a trader but this is just a waste of time right now
 
Just because you can't become millionaire in few days doesn't mean trading is broken.

No, it's high demand being non-existent for any commodity in any system since before the weekend that means it's broken.

It's import/export being at best meaningless and at worst misleading that means trading is broken.

It's galaxy map trade lines being completely pointless that means trading is broken.

It's AI traders apparently happy to ship load after load after load at a loss that means trading is broken.


What you're talking about is balancing. It's quite possible that devs are looking to balance trade lower than previous iterations, as is their right and their vision. We could argue that would be fraught with problems once profit of any endeavour is applied to ship and module cost, ship maintenance, and typical play time - but that would be beside the point. You don't balance a feature by breaking it. You balance a feature by balancing it.
 
I thought my understanding of the market activities and the use of the map (as a helpful tool) confirmed my fears of symptoms of early dementia or alzheimers.
After reading all your posts I see that its NOT ME! :)
 
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