OK - You are here...
You are probably not going to like what I have to say... Especially if you are a Trader... Because I'm going to expose the broken game mechanics so that it can be openly discussed here... These were hidden (certainly, I have to admit, from me!) despite being a ED player for years with many thousands of hours in-game! I have dabbled in Trading, just doing the EDDB trading loops etc in the past, but never in anger with an FC shipping c.20kt of Goods at a time before. Here are my preliminary findings:
So the 'premise' of the trading mechanic is that Stock A at station A has a given quantity of Goodies to sell - as the stock is sold the price goes from Low(er) to High(er) to reflect that the stock is being depleted... No?
Conversely, when you sell your stock A to a Station B which has a demand B, it is depleted and the price goes from High(er) to Low(er) as the demand reduces... No?
No. This is how I thought it worked for many years - until recently when I decided to do some proper trading in my FC as a change from exploring in my Explora account...
So you can find Stock A at Station A with say 20,000 stock for a (very much) below Galactic Average Price (GAP)... You can then buy all of that stock for the same price! It doesn't go up as the stock is depleted! In fact it doesn't change at ALL!
Then you rock up at Station B with your c.20kt of Goodies and their demand is Zero or just a single digit figure (a demand for 2 or 3) and you can sell them your 20kt of stock for WAY WAY over the GAP with NO drop in the offered Buy Price... It simple stays the same while you dump 788t lots of your Goodies at Station B for as long as you have Stock A to sell them!
I've netted 500mil per Buy/Sell Cycle this way... multiple times!
So is the whole trading model broken in some places? These special stations that I've found seem to operate outside the expected trading model completely!
What have other peoples experience of this been - and for how long? I suspect this has been a Thing for Years but only Traders have known about it. I've never seen anything on the Forums about it... and I have been here a while...
I'm not sharing my locations for now as I wish to:
a) keep using them!
and
b) gather other peoples thoughts on this first...
The trade model worked fine at release. However, as they buffed prices without taking a look at the state modifiers that multiply such prices, such... peculiarities started happening.
I really want to see those issues exposed so we can have a trade rebalancing that makes sense - the commodity market and this supply/demand model is precisely the first reason that ever got me interested in this game. The first time I stumbled into one of those infinite trade routes into zero demand, I actually took a break from the game. Trading touches so many other activities, but their rebalancing almost never takes into account the effects on trading.
1. Agronomic Treatment at boom+ state may be the best commodity to sell at a location, despite there not being even a demand for it (sometimes that station even PRODUCES it).
2. Demand bugs for mining commodities which lasted for years, infinitely regenerating the demand. The station only wants 2000 of this precious rare ore, a player could sell 500 of it and then it gets almost instantly fully replenished back to 2000. I won't be surprised if quadrillions were generated due to it - most of the LTD/Painite rush were caused by this as someone could scout the best prices and have the entire playerbase dump their stock on it.
3. Pushing factions into good states will often increase both the import AND export prices for their stations. This will often kill profits exporting from it.
4. Frontier never worked a non-exploitable way to reward the station that is exporting stuff, which if you think about it, would be the most important factor for the station wealth success. Influence/reputation only gets awarded to the location you sell to since it's only looking at the profit of the commander - so the "balance of trade" concept is completely inverted in Elite Dangerous.
5. Recently, the mining rebalance pushed at least half a dozen of commodities into the same problem as 1 (agronomic treatment). You'll often see stuff like Pyrophyllite, Cryolite, Silver and Gold being very profitable trades even into a zero demand station.