Trailblazers | Update 3.4

FD – you’re doing great at reducing the number of players. With your penalties, you’re rendering weeks of effort useless and killing interest in the game."
 
We're now in the same balancing hell it seems that ships ended up in. Even with the same symptoms: HP bloat, but now its reinforcement bloat. Fdev should probably hire exterior help for this or we will end up in the same nonsense that engineering caused.
 
It's an effective attack, certainly, but still not giving you a direct benefit - and after eight months of massive reinforcement, most powers now are at the stage where everything is so cross-linked you can't do that anyway. Fun while it lasted...
Perhaps due to it being too binary right now - either you still have a supporting system and nothing happens, or you don't and the system falls from exploited.

The automatic decay merely from being over 25% is something which I sincerely hope Frontier will reconsider, but I could see something like if a Stronghold/Fortified go down a state, then all systems supported by it suffer decay. That'd diminish the benefit of all the overlapping going on, and reward attackers for tackling it even when it doesn't cause anything to drop.
 
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Forjar alianzas es normal en este juego. Si (después de 10 años) alguien se sorprendió, es que no conoce muy bien la base de jugadores. Y este ni siquiera es el núcleo del problema. Un problema mucho mayor es la falta de razones para jugar UM, y muy de cerca, la falta de formas divertidas de hacerlo. Los jugadores no son los culpables.
Excuse me, but that's completely (n) and limits the game. Who appointed anyone as a leader, or who has the power to proclaim themselves Secretary General or CEO of Le Yong-Rui? Calling you a dissident for not following their "strategy."
I can already see BTF players making non-aggression treaties... in a single-player war game.
This is a criticism of players who misappropriate a power or system.

Things would be better if Frontier had members or an AI playing their chess game with clear guidelines, and the players were their pawns 🛠️⚔️🛡️. Objectives with three priority levels. Now we have missions that depend on where you're stationed in the Weekly Tick, with orders and missions, no rhyme or reason. :ROFLMAO:
Missions should originate from the Bastion Ship or from the power's representative in each system which clearly objective for the Power Play Chess Game.
And the changes are welcome. You may agree more or less with the metrics used, but in reality, an unattended system, location, or barracks deteriorates and requires constant supplies. But commercial supplies, not pamphlets.
The pamphlet system gives multi-accounts a huge advantage. I take my 700 Power items, change accounts... another 700, change accounts, and another 700. In 5 minutes, 2,100 merits for the power in question. :rolleyes:o_O(n)

o7
 
Excuse me, but that's completely (n) and limits the game. Who appointed anyone as a leader, or who has the power to proclaim themselves Secretary General or CEO of Le Yong-Rui? Calling you a dissident for not following their "strategy."
I can already see BTF players making non-aggression treaties... in a single-player war game.
This is a criticism of players who misappropriate a power or system.

Things would be better if Frontier had members or an AI playing their chess game with clear guidelines, and the players were their pawns 🛠️⚔️🛡️. Objectives with three priority levels. Now we have missions that depend on where you're stationed in the Weekly Tick, with orders and missions, no rhyme or reason. :ROFLMAO:
Missions should originate from the Bastion Ship or from the power's representative in each system which clearly objective for the Power Play Chess Game.
And the changes are welcome. You may agree more or less with the metrics used, but in reality, an unattended system, location, or barracks deteriorates and requires constant supplies. But commercial supplies, not pamphlets.
The pamphlet system gives multi-accounts a huge advantage. I take my 700 Power items, change accounts... another 700, change accounts, and another 700. In 5 minutes, 2,100 merits for the power in question. :rolleyes:o_O(n)

o7
So, Trailblazers was always all about Power Play, and not about colonization? :)
 
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