Can someone explain the practical difference between trailing and leading settings for projectile gunsights?
Can someone explain the practical difference between trailing and leading settings for projectile gunsights?
Leading is useful, because the aiming point is ahead of the target (because of slow projectile speed) and so you can see where your target will be flying.
On a mixed setup with lasers and projectiles it is better to change to trailing, because the aiming point is then directly on the target itself and you don't need to correct aim if you're switching between laser-fire and projectile-fire (laser is always on target). You loose the ability to easily see where the target is flying in this mode.
I prefer trailing as with leading you're looking at a sight in space ahead of the target ship so you're not watching the target. With trailing you're looking at where your shots would have gone so you're watching a historical sight so you're essentially lining up the sight with the target ship. When doing this you're more focussed on the target ship so you can react to it's changes of movement better.
Ok, these responses are making sense. What has been everyone's experience with leading/trailing in regards to actually being able to take a shot that's not blocked by your hardpoint placement - such as when you're in a climbing pursuit with cannons mounted underneath? I have the impression that a trailing sight will more often show when you can actually fire because the gun sight just seems to fall away if you can't fire. Whereas the leading sight will continue to show where you need to be pointing if you want to take the shot. Do you folks agree with that impression?
If that IS the case, I think it would reinforce the trailing-with-lasers, leading-with-projectile-only theories. So it would be keep the lasers on target and have the sight tell you when cannons can shoot.
The only difference is where you aim in relation to a moving ship. With trailing, you aim at the ship itself, with leading you aim in front of the ship (where he'll be when the bullets get there). Either way your actual bullets will always lead the ship.
I find that if you want to use fixed beams along with projectile weapons you want trailing, as the beams fire in a straight line and you need to be aiming at the ship.
At first glance, you might have a point there. Just remember that lasers and rails do not enable the circle target designator in leading mode, since they're instantaneous hit weapons. As stated above by drcheck this might cause a problem since you must slew your target into your crosshairs in order for you to hit, not the leading indicator. On the other side, (i'm unable to test it now) as far as i can see, on leading, you might have an advantage with weapons mounted underneath while on a climbing pursuit, since you're pointing ahead of target and there's plenty of FOV for your under weapons. Better off with the "leading for slow projectile weapons, trailing for everything else" technique.
Play, experiment, understand and have fun. In case of targeting problems like i stated above, isolate your weapons in specific fire groups. Not handy but does the job. Plus, a decluttered crosshair with a single fire group (especially with fixed weapons) proves to be quite effective while aiming at subsystems.
I prefer trailing for the same reason but on the other side using slow weapons like cannon or plasma accelerator i registered more hits using leading targeting mode, since trailing can go off view with higher AOA.
Associated question:
If using FIXED Cannons (I never do) and FIXED Beams together, is it impossible to hit a moving target with both at once? e.g. Trialing will land the beams, but the bullets will miss behind and Leading will land the bullets, but beams will miss ahead?
Pretty much yes, at least when the target is moving quickly across your view. If you can reduce relative lateral velocity to zero, the aimpoints for both will converge.