General Transfer credits between players

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I fail to understand why are you people so adamantly against this proposed feature since it's implementation will not affect you in the slightest. It's not like i'm proposing massive gameplay change like some of the other posts in this forum that I've seen that propose fancy and shiny graphic or physics effects wich would require a lot more resources in development to be diverted. All the arguments i've seen so far are salty personal attacks, sarcasm and fear of gold farmers which is funny because they allready exist.
 
I fail to understand why are you people so adamantly against this proposed feature since it's implementation will not affect you in the slightest.
I'm not adamantly against it, I just described why I find it unlikely that it will be enacted and how I'm sceptical that it would have any positive effect to the gameplay (in which case it'd be pointless to add). In a fact, I'm pretty certain it'd have mostly two functions - 1) gifting credits to new people who can't handle the grind, 2) 3rd party credit sales.

If you feel that viewpoint is a personal attack, sarcasm or unsubstantiated fear of gold farmers, that's your prerogative. 🤷‍♂️
 
I'm not adamantly against it, I just described why I find it unlikely that it will be enacted and how I'm sceptical that it would have any positive effect to the gameplay (in which case it'd be pointless to add). In a fact, I'm pretty certain it'd have mostly two functions - 1) gifting credits to new people who can't handle the grind, 2) 3rd party credit sales.

If you feel that viewpoint is a personal attack, sarcasm or unsubstantiated fear of gold farmers, that's your prerogative. 🤷‍♂️

No, my remark was regarding some of the other people in this thread, I have no problem with your statements but I guess this is where our opinions differ as I truly believe it will add more gameplay and "improvised" proffesions like fighter escort and piracy.
 
I truly believe it will add more gameplay and "improvised" proffesions like fighter escort and piracy.
I just don't see why anyone would want to pay sums of any actual relevance for an escort against rather improbable pirate attack with the current price balance or why people excelling in blowing up non-consensual targets would suddenly bother with the piracy any more than now.

I mean, maybe you could have a place for direct credit transfers if you totally revamped the way how economy is balanced in ED and added tools for p2p mission giving (though it's questionable how it would transcend the ease of mode hopping, you'd essentially still need the players to roleplay the challenge) - but then it's no longer a small added feature.
 
..So why wealthy players can do it and give their friends BILLIONS and I can't give mine a few thousand credits?

If you have a Fleet Carrier to transfer money to your friends, you are probably very rich. If you are very rich, you are the one that can "break the game" by giving people a lot of money.
..

Lol, you just described how the real world works. Billionaire criminals give billions to their criminal friends on wall street all day long. No questions asked. The rich get richer while the poor get poorer. So what's the problem? You think mankind is going to change for the better in 1286 years? Pfff.
 

Robert Maynard

Volunteer Moderator
-gankers will now have a reason to be legitimate pirates instead of murder hobos. They will request an ammount of credits in exchange for a trader's life
In-flight credit transfer would facilitate extortion of CMDRs in empty ships by CMDRs in ships that didn't have to be compromised to carry cargo.
 
I fail to understand why are you people so adamantly against this proposed feature since it's implementation will not affect you in the slightest.

Everything affects everyone in a persistent shared setting.

In-flight credit transfer would facilitate extortion of CMDRs in empty ships by CMDRs in ships that didn't have to be compromised to carry cargo.

Well, that's the single best argument for credit transfers I've seen this whole thread.

Still not in favor of it as long as there are no rational supply constraints on the generation of credits...as long as they are farmable and that this farming is uncounterable, transfers will be a bad thing.
 

Robert Maynard

Volunteer Moderator
Hi. Can you elaborate a bit on this? Not sure what you mean here.
Certainly. :)

The attacking CMDR would not need to find a ship that was carrying cargo, nor need to reduce the combat effectiveness of their ship by fitting one or more cargo racks to carry pirated commodities - any ship would now be a target with the threat of incurring a rebuy being the means to coerce the target into transferring credits - but only if credits could be transferred when undocked.
 
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