Transfer modules in cargo

SUBJ is really needed. Situation - 8A eng shield in the bubble, transfer price 2 Colonia 250KK+. Why not to diassemble module in parts (1% of price for each division) and transfer it in cargo bays? Will be useful indeed, while flying on Conda.
 

Lestat

Banned
Well remember Cargo is setup as 1 ton of cargo like one ton of Water, Lead and such.. Now Modules are going to be in different shapes and sizes weight and would not fit in a cargo bay.
 
Yes, please. I recently needed to carry an engineered module back to my home base. Since I couldn't fly it myself, I had to pay for transport.
 
As @Lestate said, you'd have to chop it up into sub-tonne bits to transport as cargo. The cost of reassembling could be more than buying anew - and then what is this cargo labelled as? Each part would have to be a different cargo type (cf. Ikea flat pack). Not that this is even conceivability possible in any case.

I offer an alternative - the ship yard will "mount" your module as an inert object in a compartment of greater size (to accommodate mountings and shape). So your 8A Shield could be welded into a vacant size-9 (?!?) compartment as mass only, and likewise removed.
 

Lestat

Banned
I think Frontier trying to do is force you to choice. High cost or build a new ship in a new location. So players at the new location are not overrun with max out combat Vultures.
 
I think Frontier trying to do is force you to choice. High cost or build a new ship in a new location. So players at the new location are not overrun with max out combat Vultures.

Hm, Vuitures transfer cost is low indeed, comparing to Python or Cutter. By the way, I transferred two Cutters to Colonia, but one was w\o combat modules and loaded. Waiting 4 the station now, nobody informed, when it'll be...
In fact, game mechanics is already working as transfer modules in cargo. Sample case - move FSD 7A 2 Colonia. If tranfer mounted on the ship, and unloaded 2 storage, how to fly back with default 7E? (by the way, it's not present on Jaques) Or modules are transferred by thargoids? :D But it seems 2 me, that cargo transfer is more real indeed...
 
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Lestat

Banned
I think it more on the line There a specialized ship that ship Modules. Not a ship that Ships 1 ton cargo.
 
I think it more on the line There a specialized ship that ship Modules. Not a ship that Ships 1 ton cargo.

I do nit think about transferring module in severel flights :) wint 1 tn cargo. Seems 2 me, that rules sholud be simple:

1. Cargo bays should carry more, than module weight
2. No other cargo, if module transfer

It'll be OK
 
I do nit think about transferring module in severel flights :) wint 1 tn cargo.
What @Lestat is referring to is that our ships use cargo ranks which hand cargo in standardised one tonne containers. So a 32-tonne cargo module can carry 32 containers - but cannot transport a single item of two tonnes mass.

Compare this to standardised shipping containers used today, which allows any cargo to be handled by standardised equipment in any port.

So to transport a multi-tonne item using Elite's cargo system, it must be broken down and packed in these one-tonne standard containers - otherwise it couldn't be handled, loaded, unloaded, or stored, by the port facilities.

Furthermore, once broken down each container would have to be a unique cargo type, because they could the be split, lost, mixed-up during transport, and you need the full set to have any chance of reassembly (can't rebuild a car from four tonnes of tires...).

Not that most things could be divided up in the first place - did you cut the engine block in half for transport, and expected it be able weld it back together? Typically, even for items that could be disassembled, the cost of this and reassembly far, far exceeds original cost.

Our experience in Elite is only of small scale trading. We know that bulk transports (Lynx?) exist - using a different scale of containerisation, and handled by a different set of port facilities. These are what is transporting ships and module for us, but we don't have access to such ships (yet??).

It would clear up a lot of confusion if FD added these mega-transports as NPC ships or scenery that was at least visible in the game.
 
SUBJ is really needed. Situation - 8A eng shield in the bubble, transfer price 2 Colonia 250KK+. Why not to diassemble module in parts (1% of price for each division) and transfer it in cargo bays? Will be useful indeed, while flying on Conda.

if your using your conda as an example then i have a little problem with your theory: you take your 8A shield generator and disassemble it to fit in your cargo hold... you dont account for the 60? tons (i dont have a reference to how much it actually weighs right now so im just going with 60 for this example)... that 60 tons is still in your cargo weighing down your ship and making your jump range smaller... so why wouldn't you just put it on your conda as normal for the flight there?... this would be a good idea for using larger ships to transport smaller modules of say fighter class ships, but not larger ones. it would just cancel itself out. Taking a module out of its housing and putting it in cargo does not suddenly make it weigh nothing, so my question here is... whats the point of this?
 
trollson Hm, maybe special module transfer cargo racks are needed.

Krittol About 8A on Anaconda - take a look here https://coriolis.edcd.io/outfit/anaconda - Conda have only 7th slot max. Jump range will be lower, but no 260KK credits lost. And after 7 full load flights 2 Colonia 37-39 LY will be good indeed.
 
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Krittol About 8A on Anaconda - take a look here https://coriolis.edcd.io/outfit/anaconda - Conda have only 7th slot max. Jump range will be lower, but no 260KK credits lost. And after 7 full load flights 2 Colonia 37-39 LY will be good indeed.

ok fair enough, like i said i didn't have any reference at the time and only had what the OP was saying to go on... but what i said still stands... what would be the point of doing this?... i think i would rather pay the 260+ mil then fly to colonia 7 times... in the time i fly all that distance, i can make the money to transfer the module... and have more fun doing it. While i still think your right for immersion and realism purposes, its not something i would find myself doing... i would probably just fly my cutter (which apart from the type 9 is the only ship size 8 slots) there with the 8A shields already attached

Edit: on a side note i would probably make maybe 3 trips rather than 7, taking certain larger modules in one or two trips, then weapons in another and dropping them off in storage before returning for the others that i left behind so that i could increase my jump range to a suitable level. Then once i have all my modules there, i rebuild my ship. just the theory im working on for getting a combat cutter to colonia
 
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ok fair enough, like i said i didn't have any reference at the time and only had what the OP was saying to go on... but what i said still stands... what would be the point of doing this?... i think i would rather pay the 260+ mil then fly to colonia 7 times... in the time i fly all that distance, i can make the money to transfer the module... and have more fun doing it. While i still think your right for immersion and realism purposes, its not something i would find myself doing... i would probably just fly my cutter (which apart from the type 9 is the only ship size 8 slots) there with the 8A shields already attached

I was flying 7 times during completed Colonia delivery community event :) and waiting 4 station now. For 8A module with 352 tn of cargo I can transfer it in 1 flight, if racks will be OK - mass is enough. By the way, turnaround to Colonia may be done in 2 days. Empty Conda with ~49,5 LY jump (not the best, indeed) is returning to main bubble in 5 hours using neutron stars. 3-4 hours after load - fly ahead 2 neutrons, next day - continue and finish on Jaques.
 
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