Transfer Poll Results

* WE ARE THE SILENT INSTANT PHUNPHUNPHUN MAJORITY , YOU ARE A BUNCH OF FORUMS NERDS WHO WANT TO KILL THE GAME WITH BOREDOM AND DELAYS !!!! *

Yeah ... Except, nope : this is a *sim* game, not candy crush.

And the majority doesn't want cookie cutter easy peasy achievements. Guess what : the majority wants a *space sim*. Unbelievable, I know.

Thank you so much FD for this poll ! Now, try to remember the results. :D

It may be a sim game but there are plenty of things in the game that are unrealistic or done in favor of gameplay and I wish this would have been one of them.

Ps I doubt anyone playing this would play candy crush.
 
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Seems to me some people don't get what a time sink is. A time sink in a game is a mechanic where you have to sink time into it.

A grind for credits or reputation.

Farming a dungeon for specific loot.

Being forced to repeat the same activity over and over to finally - mostly depending on luck - you might by chance achieve your goal.

Delayed ship transport is none of this. You look up the specific option in the station menu, click it, and are freed of any further time investment or responsibility for the transport. You can log off, you can keep playing, you can simply sit in your butt doing nothing, if you prefer to. Basically you are totally free to do whatever you want and are not obligated to spend another second on the ship delivery.

You know what a time sink is instead? Having to spend hours flying around the galaxy doing all the fetching yourself.

^^This.
 
So at this point why have the transfers at all? They should just scrap the whole idea. 40 minutes to cross the bubble in a crappy ship that you can have in less than 5 hours after starting the game. Now they are talking 100 minutes.

This is no longer a game feature and may as well be removed. It does no good to even have transfers if flying and scooping your way back to your ship is 50% faster than waiting on the transfer.

The only reason why it might be viable is if you are transferring ships to Jacques or Beagle Point.

The people complaining that stripped down ASPs are going to ruin the game because they will fly to a station and summon an FDL. Well when timed transfers happen that issue still going to happen. Its just going to take longer. Nobody will notice the difference other than the person who has to wait on the ship.

In the meantime the person can sit there with their finger just jammed way up their own bum waiting on the ship to arrive. Either that or they can log off the game or go do something they didnt want to do in the first place in the ship they currently have. Hence the reason they summoned the ship transfer in the first place.

Same exact argument happened 10 years ago for shipping and parts transfers in Eve. The same results have occurred here in ED however lets hope they dont have an 80% player base loss over the next 2 years like Eve did.

So we are firmly standing against the idea of a rapid response force in opposition to different factions or aliens. We are bound and determined to turn this into a point an click RTS/Sim. AKA ED an Eve Duplicate

Precisely.
 
Seems to me some people don't get what a time sink is. A time sink in a game is a mechanic where you have to sink time into it.

A grind for credits or reputation.

Farming a dungeon for specific loot.

Being forced to repeat the same activity over and over to finally - mostly depending on luck - you might by chance achieve your goal.

Delayed ship transport is none of this. You look up the specific option in the station menu, click it, and are freed of any further time investment or responsibility for the transport. You can log off, you can keep playing, you can simply sit on your butt doing nothing, if you prefer to. Basically you are totally free to do whatever you want and are not obligated to spend another second on the ship delivery.

You know what a time sink is instead? Having to spend ours flying around the galaxy doing all the fetching yourself.

Only sunk time into this feature is all the time we spent arguing about it...
 
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Do really think the griefers want to wait around for a week to do it. No I suspect they will stay in the bubble and carry on there, or spend a lot of time trying to get thier ship there without the AspX Taxi.

I have a second account. If I wanted to kill easy meat for the giggles, I'd be on that account now getting it prepared for 50+LY jump range and enough credits to cover the cost of transferring a fully loaded Corvette. I'd be there within 7 hours of the update hitting live. I'd then switch back to my main account and wait the timer out, having fun in the bubble.

Then boom. Log in whenever I please to Jaques with a killing machine to prey on easy targets.

It will happen. The delay means nothing. But who will do the same to respond and defend the explorers?

It's not as though they can get there in 7 hours and instantly transfer their ships, is it? ;) Griefers (as you call them) will be way more motivated and have way more patience for this sort of thing. Trust me. Even with one account. Again, if I wanted to cause pain then I'd still do it and spend the wait exploring in solo. It would be worth the delay to be able to log in every day and have the strongest ship in the region.

It'll be pretty spectacular, to be honest.

The best that can be hoped for is that similarly minded bounty hunters take it up and head out as well. But I'm not confident it'll go that way unless it's coordinated.
 
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Not a dig at you. I've just been observing the rather 'unique' reaction of some posters in this thread in how they chose to express themselves as 'validated and morally correct' at the expense of the 'losers' even though there never was a right answer.
No problem. As a possible dig it did seem a bit out of sync with the rest of your posts but I had to be sure. I can +1 your original now. :)
 
People's .. the vote's been taken .. the results are in .. if it wasn't what you wanted, then you lost. Job's done move on .. it's not a big deal.

Apart from the lack of Sandwiches!
 
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Do really think the griefers want to wait around for a week to do it. No I suspect they will stay in the bubble and carry on there, or spend a lot of time trying to get thier ship there without the AspX Taxi.

You greatly underestimate the people that enjoy making others game miserable.
 
++++ Friendly Reminder +++

Everybody, please calm down, stay civil, discuss posts, not posters, and let's keep this forum a friendly place for everybody, whatever he or she voted. i do know it is getting late in some regions of space at this time -

or, to quote sandro:

It's completely fine to be happy or disappointed with our call.

But please remain civil. Remember, no-one (on either side of this debate) wants to make the game worse. It's just that sometimes folk have different opinions on how to make it better.
 
It may be a sim game but there are plenty of things in the game that are unrealistic or done in favor of gameplay and I wish this would have been one of them.

Ps I doubt anyone playing this would play candy crush.

I'm actually going to play candy crush while I wait for my ship to show up. [squeeeee]
 
What some players seem to be missing is that the issue of delayed ship transfers was not really an issue that was driven by "immersion", it was driven by game balance. As others have mentioned there are many immersion-destroying aspects of Elite gameplay so the idea that the argument was based on players insisting on more game immersion is really not accurate at all. The core of the relevant argument against instant ship transfers was that it would affect game balance by allowing you to jump a long-range lightweight Asp and then instantly have a fully-loaded Corvette transfer to the station once you've landed your Asp. This would invalidate most of the game balance around the short-ranged ships and that is why the delayed transfer was favored by the majority of players.

In practice, they will probably implement transfers with a significant delay (5 minute min/100 minute max), then cave to the vocal forum whining minority about how "long" this takes and nerf it quite heavily so it's more like a 30 minute max to cross the bubble. So in a sense it won't be as much of a "win" for the gameplay balance side as it appears to be but at least we will have some delay to ensure that game balance isn't completely disrupted without any balancing mechanisms in place.
 
Because that isn't the ship we want to and it defeats the purpose of the purpose of the transfer. Saving time. 35.6ly = 16 minutes? That's 2 jumps max for any of my ships. 16 minutes?

This is where I officially stop funding this game.

You might be right, but why so drastic? It's one feature out of many and many more yet to come.
 
I'm actually going to play candy crush while I wait for my ship to show up. [squeeeee]

Fallout Shelter on the tablet has become a permanent part of my Elite: Dangerous gameplay already...looks like I'll just be tending my vault a little more while pretending to be a spaceman.
 
Because that isn't the ship we want to and it defeats the purpose of the purpose of the transfer. Saving time. 35.6ly = 16 minutes? That's 2 jumps max for any of my ships. 16 minutes?

This is where I officially stop funding this game.

Yeah but if you went and got it yourself, it's a there-and-back trip of 71.2 LY - so a launch, 4 jumps and suns to avoid, and 2 docking requests. 16 minutes seems about right - marginally slower which it should be.

If you really need that other ship *now* and it's so close, how come you aren't already in it?

I don't get the drama :rolleyes:
 
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You might be right, but why so drastic? It's one feature out of many and many more yet to come.

Because this entire season has been a disappointment, and purchase. I won't be making that mistake again. This was actually something I was looking forward to when they announced it. Now, knowing how long it will take, it isn't worth it.

This type of mechanic is a game breaker for me. I quit WoW because of it with the garrison, and I quit EVE because of it with the skill timers. I value my free time.
 
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