Transfer Poll Results

Hello Commander Toumal!



No, sorry.

It's just how we rationalise the delivery times.

However, it would be cool to have visual representations of these in the future (no ETA, no guarantee).

If only I can shoot them and send out my crew to steal the ships on board :D
 
Hello Commander Phil^!

We'll be finessing the final times, which might end up being a little shorter (we wanted to be as extreme as possible in the poll to make the potential consequence as clear as possible), but it will likely be in the same ball park, as these times will represent bulk freighter transport, which is not fast.

5-100 minutes wasn't extreme - you could have gone for infinity. ;)

I'll let you off if you promise to include bulk freighters as in-game assets. :)
 
FD Thanks for the vote. Now... ehemm, don't forget the DDF! Exploration needs it!

Interesting. I wonder how many players Elite: Dangerous truly has. 39K isn't exactly a strong number.

Those are people who care for the game. If they have sold more than 1 million copies I wonder how many people sitll play this game.
 
But, a lot of people voted pro-delay because they expected to see Ship Haulers going through space. Even Ship Hauling as a profession. lol

I'm not sure many pro delay people ever thought that, much less expected it. Thought it would be a cool idea, yes, but never banked on it.
 
Indeed. Please Sandro, don't ruin my immersion. Allow me to interdict and blow up Ship Transport haulers. My immersion is very important.

Okay. You'll get a bounty on you for the transport, its crew, and each ship carried aboard. Also, my ship will still arrive because its replacement was put on the shipping company's insurance, not mine (they are liable for it as long as it is under their care). ;)
 
I'm glad to see that FD was leaning in the same general direction as 70% of the CMDRs out there in the black. I am quite pleased with the outcome myself! :)

Thanks for everything you guys do Sandro!
 
Hello Commander Toumal!



No, sorry.

It's just how we rationalise the delivery times.

However, it would be cool to have visual representations of these in the future (no ETA, no guarantee).

No worries, I figured it would've been a bit much to ask.

BUT! You could spawn an npc with my ship outside the station and have it dock just before the timer runs out. You know, should be a pretty cheap solution that lets people wait for their silly pink cobra to come through the mail slot ^^
 
Hello Commanders!

We have the results from the ship transfer poll.

For reference, we posed a simple, two option question:


POLL: Should transferring ships and modules to your location take time?

OPTION 1: No, the transfer should be instant.

OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.



As I stated in the initial post, we were already leaning fairly strongly towards having delivery times, but we wanted to get a snapshot of player sentiment to help us with our final deliberations.

39,902 people voted, of which 38,045 have validated Elite Dangerous accounts. We’d like to thank you for your participation.

Seventy percent of the vote was in favour of having delivery times.

This result has helped us confirm our decision to move away from having instant ship transfer, which we arrived at after much internal discussion, helped in part by vigorous debate on our forums, Reddit, etc.

It’s always great to be able to include feedback from you, the Commanders who play Elite: Dangerous, and we feel this has been a positive experience.

Take this as general vote for immersion over "ease of use" and of realism over "customer satisfaction" and common sense over "user experience specialists".
 
The way I see it:

This was a significant proportion of the user base, gathered from far more than just the official forum. Almost 40,000 users from the forums, Reddit, Steam, Facebook groups, Twitter, what have you. By all accounts it seems to be as fair and inclusive as is possible on the internet.

70% is a large majority, and I have to ask myself how many of those 30% are of the "instant or     " variety or if they simply preferred instant but can live with either (just as I could have lived with instant even if I preferred delay). It seems unlikely all 30% were vehemently against it.

To me this indicates that instant is not as overwhelmingly a desired feature as its proponents insisted it was, and therefore cannot be a game breaking feature that will destroy the player base as the doomsayers had said.

That's pretty much it.
 
Amazing. Thankfully, I was completely wrong about the outcome, the polar opposite kind of wrong. Immersion achieved!

On a side note, you should do this kind of thing more often, with this poll, you sent a very strong message to the community and we are thankful for that.
 
I'm not sure many pro delay people ever thought that, much less expected it. Thought it would be a cool idea, yes, but never banked on it.
I certainly didn't...and understanding the development time that would be required for design, modeling and AI implementation, it is a safe assumption that this would not be in the near-term.
 
Hello Commander Phil^!

We'll be finessing the final times, which might end up being a little shorter (we wanted to be as extreme as possible in the poll to make the potential consequence as clear as possible), but it will likely be in the same ball park, as these times will represent bulk freighter transport, which is not fast.
Will an option of a "Premium Transport Service" (bulk freighters using Synthesis fuel) be offered at a later time, that for a considerably increased fee (5x to 10x) will transport the ship up to 100% faster, i.e. reducing delivery times by half? The minimum time should stay unaffected at 5 minutes of course.
 
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