Travel Methods

i would like this to happen, when I'm not playing the game - not just automate a sequence of jumps, whilst I still have to be online.
Isn't there some sort of engagement time that they track? I remember reading somewhere that they're trying to keep players logged in, so I don't imagine they'd be open to a suggestion that forces players to be logged out. I could definitely be wrong, I just remember reading that somewhere.
 
Isn't there some sort of engagement time that they track? I remember reading somewhere that they're trying to keep players logged in, so I don't imagine they'd be open to a suggestion that forces players to be logged out. I could definitely be wrong, I just remember reading that somewhere.
any company is trying that - but this is not locking people out, but give them an opportunity to achieve something in those times, where they cannot play the game - for example when they sleep or have to work irl - and when they are back playing, they can actually play and not watch an automated sequence happening.
 
any company is trying that - but this is not locking people out, but give them an opportunity to achieve something in those times, where they cannot play the game - for example when they sleep or have to work irl - and when they are back playing, they can actually play and not watch an automated sequence happening.
I honestly think that's even further down the path than even I want to go. It should definitely require a time investment to get where you're going. I'm all about multitasking, but you should still be "in the cockpit" while you're moving from place to place. If you don't want to watch the automated sequences happening, that's what ALT+TAB is for. I'd much rather have a ten or fifteen minute loading sequence than an overnight lockout.
 
Well, let me clarify that I'm not even really looking to make anything automated. Others have suggested that and I sort of agree with them, but my specific request is to simply give me the option to reduce the number of jumps, not change the process itself.
 
Isn't there some sort of engagement time that they track? I remember reading somewhere that they're trying to keep players logged in, so I don't imagine they'd be open to a suggestion that forces players to be logged out. I could definitely be wrong, I just remember reading that somewhere.
Just put both methods in the game, Choose which fits your situation at the moment.
Chances are you will use both at some point, and There we all can play Active or Passive.
And everyone can get back to enjoying the game.
 
a normal person is away from home for about 10 hours on weekdays - working and commuting. That is time which could be used for transfers, then the actual playtime could be more exciting and filled with tasks, which are fun, instead to be still forced to do tedious things.
 
I'm expected to travel 22k light years to Colonia for engineers. But my options are either a super long boring flight there in a stripped-down exploration build. Or trading all of my agency and independence and free-will as a player, and boarding some rando's Fleet Carrier who could then do god-knows what.

Yeah, travel options in this game are the pants honestly.
 
Just put both methods in the game, Choose which fits your situation at the moment.
Chances are you will use both at some point, and There we all can play Active or Passive.
And everyone can get back to enjoying the game.
I've stated from the beginning that I'm all about adding options if they make sense. I'm not saying her idea shouldn't be implemented, I'm simply saying it doesn't address my concern with the way travel works in the game. They could absolutely do both.
 
then why are you against offline-transfer - this would be my choice.

posted at the same time - you said it already.
 
a normal person is away from home for about 10 hours on weekdays - working and commuting. That is time which could be used for transfers, then the actual playtime could be more exciting and filled with tasks, which are fun, instead to be still forced to do tedious things.
I'm not necessarily against the idea on it's own, but if I have to choose between that and a system with less jumps, I choose the latter.
 
then why are you against offline-transfer - this would be my choice.

posted at the same time - you said it already.
I'm not really against it. Your argument seems to be that we should do that instead of making the game more streamlined. They should do both and we can each choose which one we like to use.
 
I have to Ask, what good will it do when Odyssey comes out,
if you can walk around your ship, but not while traveling ?
Well, that's a separate topic that the developer has specifically said they're not doing yet. I completely disagree with that attitude, but that's what they said, and there have been enough people requesting it that it is clear they don't care if we want it or not.
 
i never said instead - I just think that my idea can be implemented rather quickly - there are no calculations to be done, which would be different from those already in the game for example - it is the same transfer - just the other way round at the same costs - all it takes is to make it possible to do the reverse transfer and mark the player as suspended for the time of the transfer happening - and when the transfer is complete, put him into the new location when he logs back in - it is the least effort required to implement this imo.
 
Well, that's a separate topic that the developer has specifically said they're not doing yet. I completely disagree with that attitude, but that's what they said, and there have been enough people requesting it that it is clear they don't care if we want it or not.
As long as it's optional, fine.

If they make it so I have to walk half a mile to the back of my Corvette and "tune" the hyperdrive with a spanner, I'm hitting this forum with all hardpoints 😂
 
i never said instead - I just think that my idea can be implemented rather quickly - there are no calculations to be done, which would be different from those already in the game for example - it is the same transfer - just the other way round at the same costs - all it takes is to make it possible to do the reverse transfer and mark the player as suspended for the time of the transfer happening - and when the transfer is complete, put him into the new location when he logs back in - it is the least effort to implement this imo.
I can see where you're coming from, but taking the entire conversation into context, many of the comments in your posts made it sound like it was a one or the other proposition.
 
As long as it's optional, fine.

If they make it so I have to walk half a mile to the back of my Corvette and "tune" the hyperdrive with a spanner, I'm hitting this forum with all hardpoints 😂
I totally agree. I think they could start by just designing specific areas of the ship, and then having a "turbolift" system that transports you to where you need to go. Then they could decide later on if they want to go full on interior model of every inch of the ship.
 
Well, that's a separate topic that the developer has specifically said they're not doing yet. I completely disagree with that attitude, but that's what they said, and there have been enough people requesting it that it is clear they don't care if we want it or not.
Well, they better start listening, cause people are learning to vote with their wallet.
 
Back
Top Bottom