What if we are actually attracted to the thing to do once there? (whatever the there) Again , my example of missions suits well, I like to do my missions, very very much! But for that I need to go somewhere... This means I have to travel. Does this means I have to see landscapes and take my time to enjoy travel? I don't like, it will even be worse Can not the travel be enjoyable by itself? I guess we could, not asking for shorter, but asking for it to be enjoyable.
I'll have to be more clear or again you will not be able to read clearly: By travel I mean the fact to move somewhere, to move your body to another place. By watching landscapes, the time you allow to do that is lost to move and I don't want to lose time to watch those landscapes while heading to a thing I do enjoy very much! ;-)
Moreover I don't give a damn about challenge or achievment sense. They can be there or cannot, not a bit given. People don't always go somewhere for challenge, they sometimes go to not loose content they might enjoy (CG for example).
I do want to play the game, and as much as possible! But to play, I need soemthing else than pressing "J".
You travel to your holiday. Boring, isn't it. But then you get to the holiday and you do your holiday things. Do you decide not to go on holiday because you have to boringly travel? Do you say you won't do holidays because you have to travel?
You travel there once. Once. Then you do all your missions and stuff you like to do there. For months. You spend 2 days travelling, but if you'd spent 4 days you could have picked up millions of credits scanning planets for variety. You could have looked for actual astronimical objects you readabout. And that would have meant it wasn't 2 days boring travel,but 4 days of gameplay you wouldn't otherwise have done.
But even if you refuse to accept that,here's something your post seems to have forgotten: there's missions and so on you like doing where you are currently, travel time NIL.
To avoid travel you would have to get on a liner that is going to the other side of the universe. This will be a rare occurrence. And then you will leave the game and come back 2 days later because there's no Elite gameplay to do on the liner. Then start there with a new ship and play. Is that sufficient? If not, then why should other people have the gameplay changed to make something you didn't have to do in the first place fit what you want to do?
Because any fiddling with how travel happens will change explorers' game. Making a QTE of jumping will either become pointless just as the tedium of hitting the jump button, scooping, going round the sun, jumping again is, net benefit nil. If it were all autopilot, that's 2 days of not using your computer and running the game. How is that gameplay, given some have claimed noninteraction is not gameplay? How is it any better than the "Sit on a cargoliner" except that you can turn your computer off for two days?
And the missions you do in colonia will be the same ones you did in the bubble. So stay there and there's then nothing to change with travel. The size of the bubble is up to 5 jumps to get somewhere for most missions.