Tree/Rock/Flowers Spray Option

Just adding this thread so it's there. We've talked about it before, but a spray brush option for trees to make a forest quickly, but apply it to rocks as well.

Oh, and flowers that, when sprayed down, actually sprout up and sway in the breeze, as opposed to just painting the terrain to look like there are flowers.
 
Just adding this thread so it's there. We've talked about it before, but a spray brush option for trees to make a forest quickly, but apply it to rocks as well.

Oh, and flowers that, when sprayed down, actually sprout up and sway in the breeze, as opposed to just painting the terrain to look like there are flowers.
Completely agree - I think someone modded RCT3 to do that at some point, was a great tool to use.
 
Yes please! *But also allow individual placement for more precise landscaping. :)
Of course, yeah, but I meant just for quickly editing a large area. Whenever I make a park in RCT3, I primarily use foliage to separate different areas and block other themed objects from view. A brush or spray feature for trees would be a huge time saver.

I'm thinking you select the brush option, click checkboxes next to trees you want to put down and it creates a varied forest as you spray.
 
Haven't we talked about this in my "Terraforming & Landscaping" thread? Bit of a repeat conversation here...
 
Haha, I'm having the same... At first I could check this forum in 10mins to read new posts. Now it's taking me so long sometimes and there are so many (good) suggestions haha
What kind of the issue is, is that besides this suggestion they are usually pretty advanced/big features that cannot be implanted unless they are going for DLC or some expansion pack.
 
This is what we need [up]

Start to : 2:55

[video=youtube;MrR5mDFWJsQ]https://www.youtube.com/watch?v=MrR5mDFWJsQ&t=2m55s[/video]
 
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Exactly what I was thinking of when I was talking about it in my own thread, but I'd like to add more variation within the same brush. I recorded an example. I have a bank of many different types of foliage. I can select which ones to paint, and the paintbrush will randomly spawn the different types.. You can set a percentage of chance whether a type will spawn, randomize rotation, scale.. You name it.

[video=youtube;OPueKDsVILA]http://www.youtube.com/watch?v=OPueKDsVILA[/video]
 
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Exactly what I was thinking of when I was talking about it in my own thread, but I'd like to add more variation within the same brush. I recorded an example. I have a bank of many different types of foliage. I can select which ones to paint, and the paintbrush will randomly spawn the different types.. You can set a percentage of chance whether a type will spawn, randomize rotation, scale.. You name it.

http://www.youtube.com/watch?v=OPueKDsVILA
That would be perfect (maybe a little bit complicated for a game, but perfect)
 
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