Trespassing & Attacked after planetary construction hub?

Hi all,

After completing my first ground hub (A refinery) I went down excited to check it out only to be called for trespassing and attacked on site. It was a horrible experience and really put me off the colonization update and ruined the pay off of the experience. Can anyone explain the reasoning for this? I'm allied with the faction and was still attacked and the alarm was going off on enter as well. The faction I was building for was an "Anarchy faction" which I did not realize at the time of first claim.

I hope this is fixed as it ruined the entire experience for me and I won't be building anymore because there is zero payoff to not even be allowed in to see what you built.
 
As understand it, all the hubs are like that and they behave the same way in Horizons. The settlements are a much better option as they are patterned after the ones in Odyssey - the NPCs are more intelligent.

I won't be building any hubs, they're not worth it. Just stick to settlements as you have a choice of small, medium and large (w/ corresponding material requirements)
 
I had this exact problem:


Lots more people will have it too. Just accept the fact that you spent that time building a giant ornament that you'll never be able to look at or interact with
 
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Thanks for the info everyone. that is very disappointing and honestly a bit stupid from a design stand point. So it's literally it's just us using dev population tools with no new added code to make them have any sort of functionality related to colonization. Bummer.
 
Thanks for the info everyone. that is very disappointing and honestly a bit stupid from a design stand point. So it's literally it's just us using dev population tools with no new added code to make them have any sort of functionality related to colonization. Bummer.

These are "mission hubs" you know when you get a mission from the mission board to scan the data point at surface installation X to locate your target, that's what these are, they are always hostile because you are supposed to be using them to complete missions against hostile opponents of the mission giver. Without them your system mission boards would be missing some types of missions, so you build these to enable a properly set up mission board.

Try approaching a similar installation in any already settled system, they will immediately fire on you!
 
Could it be for Horizon players?
Maybe? 🤷‍♂️ But why isn't it balanced to the other facilities? Tier points cost/rewarded and commodities to build? For a crappy facility that offers no services, not even a landing pad? It should cost less, not more. And what is weird is calling it a Hub... suggesting it offers more than a basic settlement. Which it does not.
 
These are "mission hubs" you know when you get a mission from the mission board to scan the data point at surface installation X to locate your target, that's what these are, they are always hostile because you are supposed to be using them to complete missions against hostile opponents of the mission giver. Without them your system mission boards would be missing some types of missions, so you build these to enable a properly set up mission board.

Try approaching a similar installation in any already settled system, they will immediately fire on you!
I understand your point but the issue is the following. I was not choosing a hub because of a mission goal. I was choosing a refinery to impact my economy and resources available for sale which completely confused me at the end result. This needs to be communicated to players choosing facilities much more clearly that we're really building mission hubs. The description text and details are subpar currently on all panels.
 
I understand your point but the issue is the following. I was not choosing a hub because of a mission goal. I was choosing a refinery to impact my economy and resources available for sale which completely confused me at the end result. This needs to be communicated to players choosing facilities much more clearly that we're really building mission hubs. The description text and details are subpar currently on all panels.

It will still do all that, but it will still act as a mission target and still shoot at you if you approach it, I don't see the issue.
 
It will still do all that, but it will still act as a mission target and still shoot at you if you approach it, I don't see the issue.

In ancient Egypt, the architects of the pyramids which often held the secret tombs of the Pharaohs were often either buried alive in their creations or executed to keep the secret. We don't do that anymore, I think (unless it's the secret HQ of a drug cartel somewhere 😬).
 
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It will still do all that, but it will still act as a mission target and still shoot at you if you approach it, I don't see the issue.
From an end user point of view, the primary issue is the lack of communication of the effects of what I'm building on the list. Should say "creates a mission hub for Blah missions etc" As a note on the description info.

But beyond that its a silly design decision because logically speaking I'm base building for an ally faction and for it to go aggro on me automatically just because of an ancient horizons mission type trigger setup is beyond silly to me. It literally made no sense upon encountering it. I had no idea what I had done to get aggro'd. So while you can explain it, its stupid and illogical to me as an end user. and ruined my immersion of the system entirely.
 
But beyond that its a silly design decision because logically speaking I'm base building for an ally faction and for it to go aggro on me automatically just because of an ancient horizons mission type trigger setup is beyond silly to me. It literally made no sense upon encountering it. I had no idea what I had done to get aggro'd. So while you can explain it, its stupid and illogical to me as an end user. and ruined my immersion of the system entirely.
Like I've said in other threads though... if you built a military base as part of a contract to that military's government... would you really be surprised when they shot you for trying to enter it when it went operational? I wouldn't.

We don't own the assets, we just own the (exclusive) contract to build them.

(But, more broadly, nor are you free to break the law or do whatever you like around an outpost, coriolis or whatever)
 
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Like I've said in other threads though... if you built a military base as part of a contract to that military's government... would you really be surprised when they shot you for trying to enter it when it went operational? I wouldn't.

We don't own the assets, we just own the (exclusive) contract to build them.

(But, more broadly, nor are you free to break the law or do whatever you like around an outpost, coriolis or whatever)
I built a refinery....So your logic doesn't correlate but I get your point and had I built a military port I would of agreed.
 
I built a refinery....So your logic doesn't correlate but I get your point and had I built a military port I would of agreed.
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Same same, but different.
 
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