Trigger Happy Pirates

If you're flying a T9 don't waste your time with Heatsinks or Chaff just install 4X Heavy Duty Shield Boosters. And a 5A Prismatic or a 6A normal Shield. Engineer it all.

In Open carry 2x Ion Disruptor Mine Launchers. Don't hit yourself with them - install on the top of your ship only. Players will often avoid Mine equipped ships.

Make your home base - where you take a lot of your missions from a High Security one. Then if you're interdicted by a Deadly Anaconda with that loadout your can easily survive, wait for the Cops and join in killing the Deadly Anaconda sent to rob you.

With an engineered T9 you can run Wing Missions Solo carrying 756 tons of cargo in Open or against any NPC. But you have to prepare the ship.
 
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If I lose the interdiction, I just want to be able to survive while boosting away and picking the high wake and charging up the FSD. Whatever is the best defense during that I'll try. MRPs? HRPs? SCBs? 7A shield?

2 things that will help you survive:

- Don't try to evade the interdiction if you are not 100% certain to win it. Submit (throttle to zero). This will shorten your FSD cooldown to 5 seconds... you will be charging your FSD before the pirates will be able to fire the first shot. High wake to another system, as high waking is immune to mass inhibition.

- Always put 4 pips into SYS. This will increase your actual shield strength by 150%... your 494 MJ with 4 pips will be as strong as 1235 MJ with no pips in SYS. No NPC will drop those before you high waked (15 seconds charge-up time).
 
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The T9 mass lock factor is too low. NPCs will just serial interdict you and if you high wake, they will just be waiting for you again.
 

Goose4291

Banned
All this talk of T-9's has got me nostalgic for the Battle-Cattle, those brave Hudson powerplayers who would do.fortification runs in open with wings of 4 T-9's and fend off would be assailants.

Those were the days.
 
Something definitely changed in NPC pirate routine in 3.3. In the past they would wait 10 seconds before they started shooting, now they still send the same demand for cargo but start shooting within around 3 seconds, definitely faster than I can launch my SLF.
This is terrible programming. As I recall, they always started shooting before I figured out what was going on, read and understood the message, and worked my way through the menus (it's been years). If you are not running, or launching a fighter, the pirates should not start shooting - maybe some light encouragement if you are taking excessively long.
 
Trying to do some trading in a partially engineered Type 9 tonight. I was interdicted by NPCs 4 times. The first time I tried to run. That didn't work. My fault, no big deal. The next 3 I try to comply and drop the cargo the pirate demands. But they start shooting right away. So the second time I just botched the menus rushing to dump cargo, panicked, died. The third time I thought I did jettison more than was asked for but the pirate was unsatisfied, demanded more, and finished me off. Fourth time, I managed to jettison, for sure, more than the pirate asked for, then he demanded 2 more tons, and when I went to drop it, while still being constantly shot at, my ship informed me the cargo hatch was offline. I could drop nothing. Boom. Again.

So, I know I can't beat the interdiction in my Type 9. I know I can't run from most pirates. I accept this. I accept that I will lose some cargo. But it seems I have to lose my ship too. Am I just too slow?

So, does anyone have advice? I suppose I could keep re-buying while I learn to be an ace pilot . Do I just bind "jettison all" and let my entire cargo be the cost of interdiction in a Type 9? Are the pirates really aggressively trigger happy? I've done trading in the Type 9 before - with less engineering. Never had a day like today.

Confused.

Hey bro, I main a T-9. You can beat interdiction. You just have to learn to throw your's ship rear around. So if the reticule goes up the right, aim the ship up to the right but also use your downward thruster key to get the rear down. I did this with clean drive engineering and it still works, though after the patch interdiction got harder, so now I run dirty drives.

Oh yeah and throttles to blue.
 
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I guess I do need practice then. I can win the mini game in anything I've flown except this Type 9, which is probably why I'm at a loss as to what to do when I don't. (Mine is engineered more than the build you linked, so ... my fault?) I did forget to drop a heatsink, though. That should help with the running. Thanks for the reminder.

I'm still confused why the "drop some cargo or I'll shoot" but just shoot anyway mechanic is so fast though. Being willing to drop some cargo and move on should be a viable strategy - especially for an older (and apparently even slower) guy like me. Or maybe it was just a bad day. Had me wishing for one of those role-playing real live Pirates though - the ones that say they like to role play and would, presumably, allow me to buy them off.

Where you moving and dropping cargo or still and dropping cargo?

If moving I believe the AI thinks you are bolting.
 
"Just do X" is everyone's response, and X never works, trust me.

Better to just accept defeat and buy a Conda, Cutter, or even a Corvette for trade instead. A bitter pill to swallow, but so is life.
 
If I lose the interdiction, I just want to be able to survive while boosting away and picking the high wake and charging up the FSD. Whatever is the best defense during that I'll try. MRPs? HRPs? SCBs? 7A shield? I'm not hung up on the cargo, and would eventually like to brave taking it into a CG and not losing credits overall (long way from that I bet).

How's this? https://s.orbis.zone/1d-_

Don't worry about boosting. Your not out running anything, but all pips to shields.
 
This has been an ongoing problem. Let alone that in some cases the pirates don't even recognize that you dropped what they asked.
 
T9 is a failure as a *cargo mission* hauler. NPCs pirate dont care if you win or loose the stupid interdiction minigame, they will just spawn at your place again and again right where you are. Once you accept a fetch or boom delivery mission, you'll have them on your till the mail slot. If you pick four mission, you'll have four NPCs, etc.

So of course engineering the crap out of your ship, it's true for any ship, is gonna make it through anything, and that's the go to advice here. But it's a crappy advice. As a beginner, eventually only owning the vanilla game, and not Horizon, you need to know your ship role.

T9 is a hauler for commodities. Find one system faction in outbreak or famine, they'll come back eventually, once the B S recover (it stands for Background Sim). Then go from one industrial port with meds or one agri port with food and deliver to the outbreak or famine port. It's not the optimal trade role. T9 is not the optimal hauler. It's a big truck, stick to high sec system. Forget BGS mission with it, a Krait with 80t of cargo haul will do better and kill stuff.
 
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