Triggers placement

♫♪ "How do I..." ♪♫

When placing a trigger on a coaster, is there a quick way to place it anywhere on the track, or do I have to move it along the entire track just to get it where I want it?
On a small coaster this isn't a problem, but on a coaster that's about 1200m long with the trigger needing to be in the middle and a lot of the coaster going through buildings and mountains and such, it can be a bit of a pain.

Thanks in advance. :)
 
Last edited:
Bad on a coaster? Even worse on a Connie Express that loops the whole park [squeeeeee].

You should just be able to free place them - I don't know what technical limitation means that we are having to drag triggers round a track, but whatever it is should be happening behind the scenes - it's very poorly implemented from an ease-of-use POV.
 
Indeed.
I would treat it the same way tracks are treated. Click a section of track, click "Add trigger" and off you go.

Bad on a coaster? Even worse on a Connie Express that loops the whole park [squeeeeee].

You should just be able to free place them - I don't know what technical limitation means that we are having to drag triggers round a track, but whatever it is should be happening behind the scenes - it's very poorly implemented from an ease-of-use POV.
 
Indeed.
I would treat it the same way tracks are treated. Click a section of track, click "Add trigger" and off you go.

I was messing with triggers this afternoon and it appears they have another quick. If I want to add a trigger before an trigger 1, the new one becomes trigger 1 and the old trigger 1 becomes trigger 2 and it appears the thing that was triggered by the old trigger 1 is now triggered by the new trigger 1. I didn't have time to exhaustively check this and I sure hope I'm wrong because what a PITA that would be!
 
I was messing with triggers this afternoon and it appears they have another quick. If I want to add a trigger before an trigger 1, the new one becomes trigger 1 and the old trigger 1 becomes trigger 2 and it appears the thing that was triggered by the old trigger 1 is now triggered by the new trigger 1. I didn't have time to exhaustively check this and I sure hope I'm wrong because what a PITA that would be!

Well, the developers have decided for something that works atm, so yeah you have to move the trigger all the way to the position you want.

To react to Tquat. New triggers are always placed at the beginning of the track right outside the station. If you move this a couple of meters further and add a new trigger, this new trigger becomes 1 and the other is 2. That is because it is the 1st trigger on the track after the station. The one you have placed further off the station becomes 2. When you move no. 1 to the other side of the station it becomes no.2 because it is further down the track. However the one you have already placed doesn't change a bit. It keeps its original placement and triggers. Only the no. of the trigger is changed depending of how much triggers are between him and the start of the coaster.

@EtObliti:

Now this would be a good idea.

tip: decide how much triggers you want. Place the triggers first, just click "add trigger" a couple of times. The spread these out along the track (zoom out for best result) and then add the objects to the triggers. This way you don't have to constantly go back to the beginning.
 
When placing a trigger on a coaster, is there a quick way to place it anywhere on the track, or do I have to move it along the entire track just to get it where I want it?

If you actually want a new, separate trigger, then yeah, when you hit "Add Trigger", it gets created at the departure end of the station and you have to drag it all the way around to where you want it (in either direction).

If you don't want to do that, you can just use the previous trigger and give the new triggered item enough delay for the train to get to it after passing the previous trigger.

Triggers are quite flexible. A single track can "only" have 50, but there doesn't seem to be a limit on how many items a single trigger can have attached to it. The same trigger can call the same item multiple times (good for flashing lights) and multiple triggers can call the same object. If you're willing to put in the work on setting the delays, it's probably possible to make an entire, complex dark ride work off just 1 trigger :)

I was messing with triggers this afternoon and it appears they have another quick. If I want to add a trigger before an trigger 1, the new one becomes trigger 1 and the old trigger 1 becomes trigger 2 and it appears the thing that was triggered by the old trigger 1 is now triggered by the new trigger 1. I didn't have time to exhaustively check this and I sure hope I'm wrong because what a PITA that would be!

Actually, the renumbering of triggers when you create a new one is pretty meaningless. It doesn't change which items are attached to which trigger. It might confuse you that Item A is now on Trigger 2 instead of Trigger 1, but you can solve that problem by renaming the triggers. IOW, instead of saying "Coaster Trigger" on the list, you can type in whatever you want like "Lift hill explosions" or "water splashes).

NOTE: Trigger #1 can only be on the track out past the departure end of the station. Triggers on the station itself, even if in front of where the coaster stops, are going to have the highest numbers.

Here's an example of how trigger numbering works....

Suppose you have a coaster with 4 triggers, numbered 1-4, defined as follows:
* #1 operates flame jets on the lift hill
* #2 operates water splashes as you skim over a pond
* #3 opens doors on the entry end of the station
* #4 opens doors on the departure end of the station. It's on the station platform just barely ahead of the nost of the train when the coaster is stopped.

Now suppose you want to add a trigger between 1 and 2 that causes some dirt to fall off a cliff. When you add a new trigger, it will appear just in front of #4 and will originally be #5. Now you drag it between #1 and #2. Thus, the new trigger becomes #2 and existing 2-4 become 3-5. Now the situation is like this:
* #1 operates flame jets on the lift hill
* #2 is blank---it's the new one you just created and doesn't have any attached objects yet
* #3 operates the water splash
* #4 operates the doors at the arrival end of the station
* #5 operates the doors at the departure end of the station

So none of your pre-defined triggers had any changes other than getting a new number. But they're still in the same place on the track, they still cause the same objects to do the same things as before, etc.
 
I was messing with triggers this afternoon and it appears they have another quick. If I want to add a trigger before an trigger 1, the new one becomes trigger 1 and the old trigger 1 becomes trigger 2 and it appears the thing that was triggered by the old trigger 1 is now triggered by the new trigger 1. I didn't have time to exhaustively check this and I sure hope I'm wrong because what a PITA that would be!

I was able to verify that when adding new triggers, that although subsequent triggers get renumbered, the devices already attached to existing triggers do NOT change. For which I am very glad.

When adding new triggers, it seems that once a new trigger is moved to its final resting place, that adding another trigger results in the trigger being added in the general vicinity of the previous one - a handy feature (compared with having to slide it around a complex track plan.

TQ
 
When adding new triggers, it seems that once a new trigger is moved to its final resting place, that adding another trigger results in the trigger being added in the general vicinity of the previous one - a handy feature (compared with having to slide it around a complex track plan.

This only seems to work before you attach any objects to any triggers. Once you have any actions defined, new triggers appear at the station right in front of the stopped train and have to be dragged.

So, if your ride is going to have triggers of any complexity, it's a good idea to storyboard the triggered events out ahead of time. That way, you know everywhere along the track where you'll want a trigger, so can place them all at once in the easy way you mention, working around the track. Give yourself a few extras, too, which you can delete at the end if you don't need them. Do this before actually tying any objects to any triggers.
 
Back
Top Bottom