Triggers using the ingame time.

Id like to have announcements etc triggered at specific and exact times of the day or repeat at specific times (Closing announcements that plays once a day at exactly 8pm etc, clock chimes on the hour, quarterly/half hour/hourly announcements etc) this could of course be used to trigger other items but i can only think of sound right now.
 
Are triggers even working for you guys? Ive noticed that since last update the triggers on all my coasters have gotten mixed up. For example triggerpoint 2 shows as triggerpoint 5 but actually has triggers from triggerpoint 3. so yeah basically rendering the whole feature useless for me currently
 
Are triggers even working for you guys? Ive noticed that since last update the triggers on all my coasters have gotten mixed up. For example triggerpoint 2 shows as triggerpoint 5 but actually has triggers from triggerpoint 3. so yeah basically rendering the whole feature useless for me currently
Haven't done any ride triggers for a while, but have seen them gettig renumbered, depending on their position, but haven't come across the other issues
 
Are triggers even working for you guys? Ive noticed that since last update the triggers on all my coasters have gotten mixed up. For example triggerpoint 2 shows as triggerpoint 5 but actually has triggers from triggerpoint 3. so yeah basically rendering the whole feature useless for me currently
Im not having any issues with triggers but i only have a few.

Sure can, all those sequencers in the back of the example I shared are triggered on the (in-game) hour.

The separate one, triggers each hour, the others at a specific hour.
Thank you very much. I shall check out your sequences.
 
As im not triggering the sequencer, i never thought about the "looping and on trigger" option.
Thank you very much.

Great build by the way. I wish i was as good with art shapes haha.

Edit; That works perfectly. Thank you so much. I have no idea why i never looked at that option just to see what it did.

I was trying to make a sequencer time line that was an hour long and then waited for the top of the in game hour before i activated it to try and get it synched with the in game time hahahahahahaha
 
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