Grats on Triple Elite, but lets not give ourselves a trophy of purity by saying you achieved this without cheating, then literally saying you cheated by quitting to the menu to get rid of cops on your tail.
I have campaigned for and even started threads about increasing the menu quit timer or even abolishing it altogether during combat ... but so long as it is in the game, using it on NPC's in Solo is simply one component part of the most time-efficient min/max. Until 3.0 the cops can't scratch you anyway and have no mass lock, it merely saves a few seconds not to have to retract and supercruise and drop back in. Just like flipping the menu board, or any other type of relog. Sorry but as a PvP player I'm not going to deny myself the same benefits in terms of speed of turnover that those who argue with me on this forum about such things possess. I merely deny myself the use of this regrettable Frontier-approved technique in PvP (just as of course I will also not mode switch or use any other technique to avoid PvP pursuit). I am cleaner than clean in PvP and have been for three years. But the limit of my honour is where other players are concerned. Beyond that, I have none. The min/max is all. I will welcome the day when Frontier get rid of the darn thing ... but for everyone, not just by choice.
Edit: I would add that I 100% admire your principles on this but I'm afraid it all went out of the window long ago, so far as NPC's are concerned. One example: a year ago everyone who's into PvP was at 17 Draconis doing the skimmer massacre missions. You stacked missions, hovered above a base, fired a dumbfire, rinsed & repeated hundreds of times, collected 200 million/hr. I'm afraid that it's nice to think that everyone was retracting hard points and jumping to orbital cruise like good rurlplayers, then dropping back in, to force-refresh the skimmers while under fire from the guard ship ... but unreal. Everyone was just menu quitting on the guard ship to force-refresh the skimmers asap, reappear in the precise same location and fire another dumbfire. Retracting and orbital cruising would just have dropped the income from 200 mil/hr to less than 100 mil/hr due to wasted time ... 100 mil/hr lost when you're working against the clock in a completely artificial scenario was never going to happen. Anyone who thinks that's what the hundreds of guys concerned were doing between each dumbfire is thinking wishfully. So that's the truth and that's the min/max, I'm sorry.
The missing elephant in the room involves small fighters and a tad of skills. Just saying.
You mean my two years of Courier PvP vids? By all means check out my YouTube channel or guides to manoeuvring, such as Truesilver's Top Tips, No.1: Circle Strafing:
https://forums.frontier.co.uk/showt...silver-s-Top-Tips-Beginner-s-Guide-VR-PvP-Vid
or No.2: Using Fixed Weapons:
https://forums.frontier.co.uk/showt...s-No-2-Beginner’s-Guide-Courier-v-FdL-PvP-vid
But if you mean CQC ... unlike some PvP players I am not rude about CQC skills but I would point out that using fixed weapons that you have to aim yourself within the main game's rather more developed flight model, targeting model, build model and pip management model also requires skills.
I will forestall anything to be said about engineering and skills by pointing out that my record in the completely unengineered PvP league was 6-0. (Admittedly I did have great team-mates.)
But here's a true story: the one and only time in this game I beat a guy 100% hull to 0% hull in a duel, both of us shieldless, in almost identical ships, unengineered - a win 100 to 0 - he literally did not hit me once - the guy in question had just beat a well-known PvP-er 10-0 in CQC.
I'm going to repeat that:
a guy who beat a well-known PvP-er 10-0 in CQC I beat in main game 100% hull to 0% hull, not hit once, unengineered in almost identical ships.
That doesn't mean that he was bad at CQC, of course ... but there are differences.
I will not put names on a public forum but would do so in a PM.
Edit: Of course, if CQC rank conferred any main game PvP outfitting benefit (see below) fer sure the min/max brigade would have been out in force long ago, probably taking turns to kill each other as quickly as possible in pre-arranged player group circles.
Why did you bother going all the way on those ranks?
I don't see how this benefits your PvP gaming.
The only part of no current use is Admiral and King, which are beyond the unlock ranks of Corvette and Cutter. They were just future-proofing in 1.4, before Frontier closed the lid on plentiful and cheap donation missions. A part of the min/max is to seize the opportunities when they are still there.
The trade and creds are obvious and are linked, of course.
The combat and exploration elite ranks provide much more frequent access to the applicable elite-ranked missions, which in turn are much more likely to provide g5 mats (this has all been confirmed by Dom of Frontier). Maxing out my rank in combat and exploration only took a couple of evenings of play each and has provided me with a rich harvest of g5 mat missions. Furthermore, as part of the same tactic, the exploration data from that particular min/max made me Allied with every single minor faction in my home system and several nearby.
So basically the benefit of the combat and exploration rank components come back to 2.1 RNGineering.
I will freely admit that if the Materials Trader had, at that time, been announced, I wouldn't have bothered.