Triple Monitor Distortion/Stretching

I am using Nvidia Surround to set up triple monitors to achieve a 5760x1080 Res. However, I am noticing some bad distortion/stretching in the LEFT and RIGHT monitors.

Are there any tutorials on fixing this?

Reshade seems to have a profile for triple monitors, but reshade seems to not exist anymore for ED due to the BEYOND graphics updates.

Any help would be awesome!
 
I am using Nvidia Surround to set up triple monitors to achieve a 5760x1080 Res. However, I am noticing some bad distortion/stretching in the LEFT and RIGHT monitors.

Are there any tutorials on fixing this?

Reshade seems to have a profile for triple monitors, but reshade seems to not exist anymore for ED due to the BEYOND graphics updates.

Any help would be awesome!
Up until recently(2 years ago I think) I was also running triple at your res.
Yes it has always distorted like this, when any game doesn't support it.
I finally gave up and bought a 4K monitor, and a 1080p monitor on the right hand side. Best thing I ever did, I run elite in 4K(not at max) and on the 1080p I have INARA EDEngineer EDMC and othe info sites.
 
Up until recently(2 years ago I think) I was also running triple at your res.
Yes it has always distorted like this, when any game doesn't support it.
I finally gave up and bought a 4K monitor, and a 1080p monitor on the right hand side. Best thing I ever did, I run elite in 4K(not at max) and on the 1080p I have INARA EDEngineer EDMC and othe info sites.
My solution is similar to yours, I had 3x 24" monitors, now I have a 43" 4k monitor with 2x 24” (1080p) monitors in portrait either side. The game is run only on the centre monitor.
 
I assume you are not using triple monitors? Thanks for the link!

How does it look after Beyond?
No, I'm not using triple monitors, so I can't really help you there.
I'm using custom FOV in game, so even on single monitor this distortion on the sides is annoyingly visible and to counter that I'm using shader that creates fish eye effect (it's called perfectperspective.fx). It has it's downsides (it actually negates some of the widescreen, warping image to a point it has tv aspect ratio - you probably could set FOV to higher value though, then zoom the image, to fill the screen) and eats a lot of gpu resources (I think you end up rendering the same frame twice), but I can't play without it now - helps with the sense of scale, as due to distortion things close to sides of the image always look too close.
before.jpg
after.jpg
 
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I did a lot of work on this way back. If it helps, you need to understand that the FOV setting is actually the vertical angle, not the horizontal angle.
So, if you set your FOV to 70 degrees, for example, that is the angle from the top of the screen to the bottom. This makes the horizontal FOV something horrendous.
Upshot, if you manage to get close enough to the screen for the vertical FOV to be correct, then the left and right edges of the screen will actually look correct. You may only be a few inches from the screen, but that is a separate problem...
 
Hi,
I have up and running reshade in ED, but can't find this shader perfectperspective.fx?

[EDIT] Nevermind. I found out it's now a part of default ReShade instalation :)
 
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If you are running on 3 monitors, get yourself some eye tracking/head tracking gear. Totally worth it and then you really don't notice the stretching at the sides as much.

I used Track IR before I moved to VR.
 
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