This thread is late to the Planet Coaster forums, due to the fact that I was working on it with different sites before posting it here! But I plan on finishing this coaster with you guys on Planet Coaster Forums!
First off, welcome to probably the first ever attempt at a Triple (Trueling) Wooden Coaster on Planet Coaster! I say probably, because I haven't actually checked myself if there has been any, but as far as I know. It has never been done before! So check it out below!
Let me first start talking about the drop!
The ride is inspired by TheCodeMaster's Triple Trueling Wooden Roller coaster on another type of roller coaster game (Nolimits 2. I say the name of the game because it is in no competition with Planet Coaster's Theme Park simulator, while NL2 is strictly about the Coaster simulation.)
The main thing that is inspired by CodeMaster's TTW is the Drop system. Where two coasters turn to the left, while the other turns to the right.
Because of the way I had the drop set up, one train does ascend the lift faster than the other two.
Once the trains disengage it's all about the pacing of all three rides to make sure they line up in certain areas!
After the drop, it's all about Bronze and Silver for a little bit as they come around with each other and Gold simply stays ahead a little bit.
I needed to make a turn back towards the station, so I went with a turn around fly-by, sort of 270 degree turn.
In which Silver and Bronze trains meet with each other going the opposite directions! (I did want to make all three meet at the same are, but I ran out of room for the last train. Otherwise I would have done it! I may attempt to fix this a little later.)
By this point, the rides do their own little airtime moments as they start racing back towards the station,
This is where the rides start to separate from each other. Silver does a left handed bank towards a double down while Gold and Bronze do a High-five element (It's not fully banked towards each other, but sort of half way there.)
Gold and Bronze then start separating from each other as they do their own little things before they hit their relative brake runs.
Bronze does a fly-by over the entrance of the rides queue areas and continues on it's way.
Here is a full layout!
And here is the queue system! (Completed with Fast Lane options!)
Thank you for reading! And keep on coasting!
First off, welcome to probably the first ever attempt at a Triple (Trueling) Wooden Coaster on Planet Coaster! I say probably, because I haven't actually checked myself if there has been any, but as far as I know. It has never been done before! So check it out below!
Let me first start talking about the drop!
The ride is inspired by TheCodeMaster's Triple Trueling Wooden Roller coaster on another type of roller coaster game (Nolimits 2. I say the name of the game because it is in no competition with Planet Coaster's Theme Park simulator, while NL2 is strictly about the Coaster simulation.)
The main thing that is inspired by CodeMaster's TTW is the Drop system. Where two coasters turn to the left, while the other turns to the right.

Because of the way I had the drop set up, one train does ascend the lift faster than the other two.

Once the trains disengage it's all about the pacing of all three rides to make sure they line up in certain areas!

After the drop, it's all about Bronze and Silver for a little bit as they come around with each other and Gold simply stays ahead a little bit.


I needed to make a turn back towards the station, so I went with a turn around fly-by, sort of 270 degree turn.

In which Silver and Bronze trains meet with each other going the opposite directions! (I did want to make all three meet at the same are, but I ran out of room for the last train. Otherwise I would have done it! I may attempt to fix this a little later.)

By this point, the rides do their own little airtime moments as they start racing back towards the station,

This is where the rides start to separate from each other. Silver does a left handed bank towards a double down while Gold and Bronze do a High-five element (It's not fully banked towards each other, but sort of half way there.)

Gold and Bronze then start separating from each other as they do their own little things before they hit their relative brake runs.

Bronze does a fly-by over the entrance of the rides queue areas and continues on it's way.



Here is a full layout!

And here is the queue system! (Completed with Fast Lane options!)

Thank you for reading! And keep on coasting!