Picked up the game for the new year, and having a blast just hanging around solo play! Starting to get a feel for the basic flight & game strategies.
I am frequently having trouble completing the "Take Down Known Pirate" flavor of combat missions though. I will frameshift into the system, find the target, and end up getting the target ship down to about 30-50% armor remaining. Then the target hits their afterburn and my ship can't close the distance to finish the job. When they get some kilometers away, I get a warning saying something like "frameshift detected." Before I can get within weapons range of the target, the ship disappears and leaves a little wake marker where they jumped out from. First time this happened, I didn't have a wake scanner. Oof, embarassing for this contract killer.
So I went out and got a wake scanner. Did a few more missions until this happened again. Scanned the wake. It points to a nearby system. So I frameshift to that system. As far as I can tell the target isn't here. No target at the main star, and FSS yields nothing. So I jump back to the original target system. Sure enough my target is right there hanging around the main star. Not even in combat mode; just floating around like I didn't just nearly shoot their ship to ribbons. What irritated me was that the target came back with full shields and armor! What?! Wish I could refuel, restock, and repair my ship just by frameshifting out of a system. Then cycle repeats. I re-engage & get the target back down to low armor, then they afterburn and frameshift out again. I jump around and find them again with full shields & armor. Ugh.
1. Is there some game mechanic that would let me prevent the target ship from frameshifting out? I saw an FSD Interdictor, but the tutorials I saw make it seem like that's for pulling ships out of super-cruise, not for corraling ships frameshifting to other systems.
2. Do I need to upgrade my ship/loadout so that I can take a ship from full armor down to dust before they even get a chance to put up distance? Or am I too overloaded and need to get my ship's speed up so that they can't put out distance?
3. How you all completing these early combat missions without having a decked out Anaconda? I upgraded my free ship to the Eagle, and am running two 1E gimbal'd beam lasers and one 1G gimbal'd multi-cannon. These are the biggest guns I've been able to find so far. I suppose I could swap out the multi-cannon for a missile launcher, but I wasn't super impressed with the damage I got from testing missiles out.
Maybe I should just stick to shuffling Biowaste between systems.
I am frequently having trouble completing the "Take Down Known Pirate" flavor of combat missions though. I will frameshift into the system, find the target, and end up getting the target ship down to about 30-50% armor remaining. Then the target hits their afterburn and my ship can't close the distance to finish the job. When they get some kilometers away, I get a warning saying something like "frameshift detected." Before I can get within weapons range of the target, the ship disappears and leaves a little wake marker where they jumped out from. First time this happened, I didn't have a wake scanner. Oof, embarassing for this contract killer.
So I went out and got a wake scanner. Did a few more missions until this happened again. Scanned the wake. It points to a nearby system. So I frameshift to that system. As far as I can tell the target isn't here. No target at the main star, and FSS yields nothing. So I jump back to the original target system. Sure enough my target is right there hanging around the main star. Not even in combat mode; just floating around like I didn't just nearly shoot their ship to ribbons. What irritated me was that the target came back with full shields and armor! What?! Wish I could refuel, restock, and repair my ship just by frameshifting out of a system. Then cycle repeats. I re-engage & get the target back down to low armor, then they afterburn and frameshift out again. I jump around and find them again with full shields & armor. Ugh.
1. Is there some game mechanic that would let me prevent the target ship from frameshifting out? I saw an FSD Interdictor, but the tutorials I saw make it seem like that's for pulling ships out of super-cruise, not for corraling ships frameshifting to other systems.
2. Do I need to upgrade my ship/loadout so that I can take a ship from full armor down to dust before they even get a chance to put up distance? Or am I too overloaded and need to get my ship's speed up so that they can't put out distance?
3. How you all completing these early combat missions without having a decked out Anaconda? I upgraded my free ship to the Eagle, and am running two 1E gimbal'd beam lasers and one 1G gimbal'd multi-cannon. These are the biggest guns I've been able to find so far. I suppose I could swap out the multi-cannon for a missile launcher, but I wasn't super impressed with the damage I got from testing missiles out.
Maybe I should just stick to shuffling Biowaste between systems.