Longtime player here, and I've run into everyone's favorite bug, the zero-climbable-area problem!
For those who don't know, this is a longstanding bug in which one or more animals in a habitat will show zero climbable area in their habitat, even as they are actively climbing and the traversable-area map shows the object(s) as climbable. I'm very familiar with this bug and the usual work-around of deleting and un-deleting something climbable so that the game has to recalculate traversable area for the whole habitat, and that's always worked for me until now.
I just built this Binturong habitat the other day, and it and the new Clouded Leopard habitat next door refuse to detect their climbables no matter what I do. I've forced it to recalculate a dozen times, saved/quit/reloaded multiple times and used everything else I know to solve this, but these two habitats are determined not to work. For the Leopard habitat, I also noticed that animals couldn't detect increased nature cover unless I moved the gate off of the habitat and then control-z'd it back, which I've never seen before.
Habitats built in this save file both before and since work normally with respect to both of these issues. This is a very large save file and the laptop I am using is near-minimal for PZ, but I use Nvidia GeForce NOW remote streaming and haven't had serious performance problems before. I suspect the problems in these two habitats are related to the initial height of the climbables above the barriers; that water is several meters deep, and originally I built the island with null barriers all around (which works fine in my very-similar capuchin habitat). I suspect this in part because the old animal-escapes-if-it-climbs-too-high bug has also shown occasionally with these two habitats. I tried raising the barriers well above the highest climbables, and as you can see I've now changed to wooden barriers on the island itself without effect (and another side-note; you'd expect those wooden barriers to be climbable/jumpable for the Binturong at 1 meter high, but it still shows zero escape points).
In summary, I'm wondering if any other experienced players know any other ways around this/these bug(s). Unfortunately, I am travelling tomorrow and won't have access to this computer or any device signed in to this account until at least Thursday; I won't be able to see any replies, and with this in mind I've tried to provide all possible relevant information. Thanks for any help, and see you later!
For those who don't know, this is a longstanding bug in which one or more animals in a habitat will show zero climbable area in their habitat, even as they are actively climbing and the traversable-area map shows the object(s) as climbable. I'm very familiar with this bug and the usual work-around of deleting and un-deleting something climbable so that the game has to recalculate traversable area for the whole habitat, and that's always worked for me until now.
I just built this Binturong habitat the other day, and it and the new Clouded Leopard habitat next door refuse to detect their climbables no matter what I do. I've forced it to recalculate a dozen times, saved/quit/reloaded multiple times and used everything else I know to solve this, but these two habitats are determined not to work. For the Leopard habitat, I also noticed that animals couldn't detect increased nature cover unless I moved the gate off of the habitat and then control-z'd it back, which I've never seen before.
Habitats built in this save file both before and since work normally with respect to both of these issues. This is a very large save file and the laptop I am using is near-minimal for PZ, but I use Nvidia GeForce NOW remote streaming and haven't had serious performance problems before. I suspect the problems in these two habitats are related to the initial height of the climbables above the barriers; that water is several meters deep, and originally I built the island with null barriers all around (which works fine in my very-similar capuchin habitat). I suspect this in part because the old animal-escapes-if-it-climbs-too-high bug has also shown occasionally with these two habitats. I tried raising the barriers well above the highest climbables, and as you can see I've now changed to wooden barriers on the island itself without effect (and another side-note; you'd expect those wooden barriers to be climbable/jumpable for the Binturong at 1 meter high, but it still shows zero escape points).
In summary, I'm wondering if any other experienced players know any other ways around this/these bug(s). Unfortunately, I am travelling tomorrow and won't have access to this computer or any device signed in to this account until at least Thursday; I won't be able to see any replies, and with this in mind I've tried to provide all possible relevant information. Thanks for any help, and see you later!