Since multi-crew came out I think many of us tried it out but never really bothered to us it to make money with fighting, mining, trading or exploring.
From my point of few the mistake was the concept of the ships combined with multicrew. A squadron of ships will alway outperform a current ship with multicrew because, well it's just a single ship (of current design).
So what is my Idea? Frontier needs to create new ships. Bigger ones than even the current big three. Those ships are only piloteable by multiple crew members. A single pilot will not be able to use it. A ship like this one should be equivalent to a squadron. Also each ship could fulfill a distinct/niche roll.
Here some Ideas, feel free to expand/complete:
Gun Boat (Combat):
Small short range spacecraft carrier (Combat):
Mining Ship:
Exploration Ship:
I hope this is not a double post.
Fly save CMDR’s
From my point of few the mistake was the concept of the ships combined with multicrew. A squadron of ships will alway outperform a current ship with multicrew because, well it's just a single ship (of current design).
So what is my Idea? Frontier needs to create new ships. Bigger ones than even the current big three. Those ships are only piloteable by multiple crew members. A single pilot will not be able to use it. A ship like this one should be equivalent to a squadron. Also each ship could fulfill a distinct/niche roll.
Here some Ideas, feel free to expand/complete:
Gun Boat (Combat):
- one pilot
- Multiple turret groups that cover only certain angles
- each group is manned by a crew member
- angels could overlap at certain areas to maximize firepower
- optimal for conflict zones, more or less a small battleship
Small short range spacecraft carrier (Combat):
- one pilot who also manages a limited number of turrets
- multiple wing leader
- each wingleader can launch in a small spacecraft (e.g. condor)
- in addition each wingleader can command one or more npc small spacecrafts (again e.g. condors)
- npc crew can be hired as normal
- optimal for conflict zones or pirate hunting in asteroid belts
Mining Ship:
- one pilot who additionally manages primary scanning
- one or two crew members who can use multiple turreted mining tools
- launchable support mining shortrange ship that supports ming ship with additional probes, scans mining tools etc.
- able to launch own prospector limpets
- should return to “mothership” to deliver raw resources
- very large refinery to handle additional resource input
- larger cargo space
Exploration Ship:
- one pilot
- navigator role (in addition to other roles)
- can plot route for ship
- can request docking permission etc.
- other crew members have additional long range scanner etc.
- mechanics of those scanners should enable the ship to scan a complete system in detail way faster than a normal ship
I hope this is not a double post.
Fly save CMDR’s