Make hull integrity able to drop to 0 and cause ship destruction
Make exploration role ships have additional hull mass to add integrity, this severely reduces module space.
Jump distance is about on par with decently loaded trader ships (not minmaxed) of similar size.
Exploration ships, and only exploration ship have an integrated hull integrity repair system that uses matter scooped from specific types of stars to function. Replenishing hull integrity.
Exploration ships are tanky when hull integrity is full, but they have very limited hardpoints, due to all of the hull shielding and still needing to keep mass relatively low for jump range.
Exploration ships cannot have modules take damage thru the hull until it is below 50%.
Optional module space is limited to a few size 1 spots and a single larger spot that varies by ship.
Exploration ships can absorb more heat than other ships but also cool slower once heated up due to the thicker - specialized hull.
This creates a distinct identity for the exploration role for ships. Multirole and trader ships would be significantly limited from the exploration role even if they had better jump distance due to the lack of the specialized hull and integrity repair system. It makes multirole ships less awesome at everything instead of what they should be: 'just ok' at everything.
It also makes exploration a little risky. Not only does each jump kill you a little, but scooping to repair is at least a little risky as well, as it's a fine line between repairing and taking fatal damage.
This would make exploration ships ideal for exploring, while not allowing them to use that specialization in an unbalanced way in any other role. All while not forcing explorers to do an activity they dont already do while exploring.
Make exploration role ships have additional hull mass to add integrity, this severely reduces module space.
Jump distance is about on par with decently loaded trader ships (not minmaxed) of similar size.
Exploration ships, and only exploration ship have an integrated hull integrity repair system that uses matter scooped from specific types of stars to function. Replenishing hull integrity.
Exploration ships are tanky when hull integrity is full, but they have very limited hardpoints, due to all of the hull shielding and still needing to keep mass relatively low for jump range.
Exploration ships cannot have modules take damage thru the hull until it is below 50%.
Optional module space is limited to a few size 1 spots and a single larger spot that varies by ship.
Exploration ships can absorb more heat than other ships but also cool slower once heated up due to the thicker - specialized hull.
This creates a distinct identity for the exploration role for ships. Multirole and trader ships would be significantly limited from the exploration role even if they had better jump distance due to the lack of the specialized hull and integrity repair system. It makes multirole ships less awesome at everything instead of what they should be: 'just ok' at everything.
It also makes exploration a little risky. Not only does each jump kill you a little, but scooping to repair is at least a little risky as well, as it's a fine line between repairing and taking fatal damage.
This would make exploration ships ideal for exploring, while not allowing them to use that specialization in an unbalanced way in any other role. All while not forcing explorers to do an activity they dont already do while exploring.