Trying out the new Cannon

... I had been hearing in PB that there wasn't a lot of difference between the damage output of the different classes, but maybe that's changed now.

It was mentioned that there are Ship Hardness and Weapon Hardness-Penetration stats in the code, which were not there in PB.

If the ship's hardness is greater than the weapon's hardness-penetration, it takes less damage.
Higher class weapons have a higher HPen value, and larger ships have a higher Hardness value.

I suspect the bulkhead upgrades affect this value too.

So a class 4 cannon should hurt Cobras more than a class 2, and hurt Sidewinders about the same as a class 2.
Really big ships should be able to shrug off class 1 and 2 weapons more easily.

Railguns "Punch above their weight", so the Class 2 is effectively hitting harder than the other class 2's as far as Hardness/penetration goes.
 
Well my one and only kill in this game was in an Eagle at the Dahan Extraction Site against a Sidewinder, armed with double cannons and a pulse laser.

I enjoyed the cannon but will probably go for more lasers next time...
 
They look interesting, I always prefer the punch hard with skill weaponry over spray and pray in my gaming, though I found the rail gun a little frustrating.

I think I agree with Adept in that the rail feels a tad unbalance, especially when you're pitted against a npc with unerfed AI skillz. Cannon looks like a good balance. Idea of cobra or viper with two of these bad boys and a bit of pew power does sound appealing
 
I loved the rail gun... but I have to agree it did seem out of balance. Haven't had a ship big enough to try it with the new upped power requirements to see if it's still worth it. I do wish there was a "WARNING-YOUR SHIP CANNOT POWER THIS WEAPON" because I tossed several thousands of credits out the window test-mounting a railgun.
 
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