Trying To Understand How Fighters Work

Though AI's might be able to destroy other ships on occasion; I've found that for the most part they just run pass interference. They pretty much keep other's off your six while your busy with a different opponent.
 
@Seizewell Warrior , I find a great deal of fun in flying my Keelback in RES together with my SLF pilot Bernie. Closest thing you'll probably get in this game to how X Rebirth usually plays. You'll get a ship that's relatively large but nimble to fly around, able to take on just about every task with the right amount of preparation, a good enough weapon platform but not really able to take on overwhelming forces without additional help in the form of drones the SLF. Also vaguely reminiscent in general shape and with rotating thrusters...guess how I called my Keelback. :D
 
Tried it out and grasped the basics - after a bit of delving I see there are hotkeys defaulted to the basic commands.

Unfortunately I bit off more than I could chew at a compromised nav point so ended up having to run away.

Strange thing is though, after getting the message my fighter was destroyed, once I reached safety it and my NPC pilot were safely back on board. Go figure...
 
Strange thing is though, after getting the message my fighter was destroyed, once I reached safety it and my NPC pilot were safely back on board. Go figure...

Considering that a C5 hangar comes with 8 SLFs and a C6 hangar even allows you to have 16 SLFs of two different types on board, loosing your NPC with the first fighter destroyed would be less than optimal. Your NPC remote controls your SLF. Just like you can switch to control the SLF while not moving from your own ships captains chair. It also has limited range. If your SLF flies too far from the mothership, it looses connection and gets destroyed. NPCs usually avoid that situation, but you can try: don't put an NPC on your ship, launch the SLF, fly away. You'll get a warning and if you fly on you get kicked from the SLF and are back on your ship.

I think the system is fine as it is. It's bad enough that you loose your NPC when your mothership is being destroyed. But i guess the escape pods are all filled with the one-of-a-kind engineered modules when the ship explodes, not leaving any space for the crew. :D
 
@Seizewell Warrior , I find a great deal of fun in flying my Keelback in RES together with my SLF pilot Bernie. Closest thing you'll probably get in this game to how X Rebirth usually plays. You'll get a ship that's relatively large but nimble to fly around, able to take on just about every task with the right amount of preparation, a good enough weapon platform but not really able to take on overwhelming forces without additional help in the form of drones the SLF. Also vaguely reminiscent in general shape and with rotating thrusters...guess how I called my Keelback. :D
Something of mine you might appreciate:

Source: https://youtu.be/zNPiOTgBI54
 
Perfectly sums up flying and fighting in a Keelback, and the irreplaceable contribution of a SLF. The ship's a sleeper, I like that it requires thinking, preparation and skill to be properly used since no amount of outfitting/engineering can bring it on par with the usual better performing alternatives.
 
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