That is a square estimation which is giving a good guess. Approximation is a good way to predict the correct answer, but to get the correct answer you need to add in the given numbers from the game.
This y2k/74000 is not how it is calculated, it is how it can be estimated.
Everyone can calculate the correct overheads with given information.
There are costs to maintain fortification which is a clear part of overhead. The number of systems which are kept in control takes 1 each. There is certain overhead caused by undermining the system.
I get far more exact number by adding the details given inside of the game into the calculation than trying this square estimation.
CC/W is the most important thing to check before adding a fortress to it. If you keep adding bad systems into your power you will get less command capital to expand and to hold on to your fortresses.
Please, stop the lies about the horrible overheads based on distance to capital system. That is an absurd claim and has absolutely no base in either calculation method given here.
Expansion to better systems is going to be always the better way upward. Keeping the bad systems will drag the power downwards.
So called quality CC/W and possible undermining effects calculated of the system matters more in the entire picture than what some players claim.
Every player who prepares stations with less than 95 CC/W is causing more costs to power than gaining. 95 CC/W is average balance point which some stations could withstand undermining without being problem.
Any station with 95 - 75 CC/W above is good for military strategy, but it can not be calculated as solid income. Any system below 75 CC/W is taking the CC down and should be let go to turmoil.
The distance from capital is calculated in preparation costs and it ends there.
This y2k/74000 is not how it is calculated, it is how it can be estimated.
Everyone can calculate the correct overheads with given information.
There are costs to maintain fortification which is a clear part of overhead. The number of systems which are kept in control takes 1 each. There is certain overhead caused by undermining the system.
I get far more exact number by adding the details given inside of the game into the calculation than trying this square estimation.
CC/W is the most important thing to check before adding a fortress to it. If you keep adding bad systems into your power you will get less command capital to expand and to hold on to your fortresses.
Please, stop the lies about the horrible overheads based on distance to capital system. That is an absurd claim and has absolutely no base in either calculation method given here.
Expansion to better systems is going to be always the better way upward. Keeping the bad systems will drag the power downwards.
So called quality CC/W and possible undermining effects calculated of the system matters more in the entire picture than what some players claim.
Every player who prepares stations with less than 95 CC/W is causing more costs to power than gaining. 95 CC/W is average balance point which some stations could withstand undermining without being problem.
Any station with 95 - 75 CC/W above is good for military strategy, but it can not be calculated as solid income. Any system below 75 CC/W is taking the CC down and should be let go to turmoil.
The distance from capital is calculated in preparation costs and it ends there.
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