Actually, the giant leap for the game (in the right direction I might add) was Horizons with the ability to land on planets and SRV combat.
I was under the impression that people liked what Horizons had to offer and Odyssey is the much awaited sequel to it. You can't expect Odyssey to be as good as standalone fully fledged futuristic FPS games out there (Planetside 2 comes to mind), people will nevertheless play it and accept it as it is.
To me Horizons and planets were a gigantic leap forwards in ED. I couldn't even imagine the game anymore without planets, and if it the game still had just space-only stuff I would probably already put the game in the drawer long ago.
Space exploration is all about the quest for finding awesome planets and awesome things in planets. The mysterious abandoned bases, the guardian ruins, the thargoid sites, the geo/bio sites, the planetary ports, driving the SRV on these sites, this kind of stuff is where the game truly shines IMO and I hope this gets expanded more and more, with more things to find and do in planets, mnore reasons to stick around a planet for long, with intra-planet activities like intra-planet trading, surface mining, search and rescue, salvaging/scavenging, etc. Flying over planet surfaces is also
several orders of magnitude more satisfying than flying in the nothingness of space.
I'm not that fussed about combat, but I'll gladly take a nice air to ground bombardment mission against a surface installation with AA artillery and defending NPC fighters, dropping boots to the ground to finish off the assault, or even just dogfighting other ships over terrain at low altitude any day over just dogfighting in the boringness of the void.
Additionally I'm very looking forward to the long-missing injection of
life that Odyssey will bring to the the galaxy in the form of station interiors, settlements, planetary poret interiors, npcs, mission givers, stores, faces, voices, a warm home-feeling place to return to after a long flight of months long expedition.