Turn off the "Prompts"

I wholeheartedly +1 this, it is very annoying for longtime players.
Not only that, it's worthless for any decent HOTAS setup, especially once you start scripting the heck out of it. "Joy X" is meaningless enough since it doesn't tell me if it's on my stick or my throttle quadrant, but it could very well be a virtual joystick button that's actuated when I hold a certain hat down for longer than a second.
 
Please put a toggle on this!
I play keyboard only for the flight controls with my own gaffatape / arcade button extravaganza to help with the main functions (I know, it looks terrible but it just works).
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To perform an action I press the button that I've studiously written the function on in felt tip - "press joy 7" is meaningless.
If we can't have a toggle at least let us change the text to "press massive red button" or "press the black one near the red wobbly one"
....or better still "ready to disengage".
Um... Just curious, what big red button in the middle does? Can I push it?...
 
Um... Just curious, what big red button in the middle does? Can I push it?...

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(It's emergency nope out hyperspace, Dougal :D ).
 
Now that engineering has been fixed I've had the opportunity to see the "press ## or ## to disengage" message quite a few times... and I have to say I've now upgraded it from "annoying" to "driving me crazy". As someone who values immersion a lot, PLEASE allow me to toggle this message.
 
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Agreed on the toggle...also a toggle on all the spam we get when doing missions. some are useful I suppose but most times its just clutter that I click and delete almost immediately.
notifications of mission accepted
notifications of reward recieved
notification of interdictions
notification of fines
notification of bounties
notification of imminent enemy
notification of notification
take one trade mission and get 9 notifications by the time I'm done with it
mine an asteroid get 5 notifications tellling me I mined the asteroid
but I want a breakdown of my activity in the game I have to go to a website somewhere to see that information
want to see my travel map I have to use a website
want to find a commodity for that fetch run need a website
want to see what areas I've explored -website
want to see what other commanders have traveled/explored through-website
want to know where to get modules or new ship-website
might as well just put a browser in the games menu flight options with a direct link to youtube/favorite fan information site at this point.
everyone is mad about this store thing, I want to know why Game developers today leave so much of their game development to players third party tools and websites for elements and information that should be a part of the game and in the game.
 
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Basically, with the "Prompts" it makes it look like Frontier doesn't care about the dedicated players who have gone to various lengths to make the game more realistic and enjoyable; but instead care only about new revenue from new players.

All veteran players know what keybind to use for various tasks, most have changed them from default. Not to mention the folks who use VoiceAttack or have built custom consoles like this one:
Please put a toggle on this!​
I play keyboard only for the flight controls with my own gaffatape / arcade button extravaganza to help with the main functions (I know, it looks terrible but it just works).​
To perform an action I press the button that I've studiously written the function on in felt tip - "press joy 7" is meaningless.​
If we can't have a toggle at least let us change the text to "press massive red button" or "press the black one near the red wobbly one"​
....or better still "ready to disengage".​

Or like this one:
Source: https://www.youtube.com/watch?v=PUFIFL7zwXQ



 
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+1 for toggle! While I can see this being very useful to new players, one quickly learns. In addition, prompting isn't that helpful when using a joystick/hotas type controller and bindings can show up as "Joy13" or similar. The flight assistance menu would be a great place to hide a toggle setting for it.
Sadly that's just how PC gaming works and always has worked.

The only solution would be for the industry to provide standardizations on button identification, or to have custom drivers which must be supported by every game you intend to use the thing with, as well as physical indications on the device.

Easy for a console that's hard limited to the same number of buttons.

Hard agree with moar toggles though.
 
Sadly that's just how PC gaming works and always has worked.

The only solution would be for the industry to provide standardizations on button identification, or to have custom drivers which must be supported by every game you intend to use the thing with, as well as physical indications on the device.

Easy for a console that's hard limited to the same number of buttons.

Hard agree with moar toggles though.
And that assumes that you keep the more advanced controllers in their default mode. Most are programmable, often to a ridiculous, though awesome, degree. Buttons that change their function based on if they're pressed or held (including duration), based on context, axis that emulate buttons based on position, buttons that can emulate an axis position, virtual joysticks... the possibilities are endless.

I understand what Frontier is trying to do, but for me at least, these "hints" are not only less than useful, but more likely than not will actually lie to me. Which is why I want to turn them on.
 
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