[TUTORIAL] How to avoid overshooting target when bellow 0:05

I tried to post this in the tutorial forum but apparently there is no "new thread" button for me.

Isn't annoying to fly in supercruise in full speed towards your target to realise at the last second that you have to slow down otherwise you will overshoot your target but is too late to just slow down ?

Normally keeping your speed at anything above 0:05 will slow down your ship without overshooting , but anything bellow that and you overshoot. Which means you pass your target and even when you start turning back to it , it still moves you further away from your target till it slows down to ideal speed.

You can avoid this by doing an anti-sling shot. Essentially you use the gravity well, the blue circles that slow down your FSD in supercruise, to slow down without stop decreasing distance from your target by keeping your target just above your head at 50 degrees but of course not higher than 90 degrees. This mean you will still be turning around like in an overshoot with a big difference when the action has finished it will have left you not further away but actually closer to your target and at ideal speed.

Here is how it work in action, I try an early overshoot and a late overshoot, just trying to take the best and worst scenario.

[video=youtube_share;yqv1Fta0rPg]https://youtu.be/yqv1Fta0rPg[/video]

Just a side note because I see people mention the 75% and keeping the target 0:06 but this tutorial is for when your target goes bellow that and just slowing down does not avoid the overshoot. If you are going for overshoot and you just slow down to 75% , it will still overshoot. So this is a tutorial for people like me, that make mistakes.
 
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75% at the 6 sec mark is all anyone needs to know

Well the tutorial is about what to do when you forget to do that. Yes if you keep the speed at 75% (middle of blue area) it will keep the mark at 0:06 but what happens when you go bellow that ? In that case you can use my technique.
 
if the distance to destination is just a shorter trip away, just park the throttle at mid-blue from when you leave your startingpoint and you won't be needing to think of altering speeds at all.
 
How?

How do you overshoot with the throttle in the middle of the blue zone?

the thread is how to avoid overshooting after its too late to drop to ideal speed. Staying in the blue area makes little sense because it will make you lose potential speed. Again and again I repeat this tutorial is after the overshooting has started.
 
Think of it as approaching a stop sign at full throttle in your car. If you don't start slowing down beforehand, you're getting a ticket.

Middle of the blue zone or loop of shame. Your choice OP.
 
If you still have some distance to go and hit the 5 seconds, doing wave maneuvers will give the FSD time to slow down and you climb back up to the 6 second threshold. The wave increases the distance traveled without closing the distance to the target as much.
 
Overshooting also can make you arrive faster on your target if you keep it under control

Keeping speed at blue zone above 0:10 will make you waste time
 
Changed the title in hope that people understand what this is about and stop pointing the obvious

I think I get what your saying. But I was more annoyed that you seemed to throw out advice that would stop people from even having a chance to overshoot.

If that wasn't your intent, I apologize. But that's how it came across to me. It's probably more annoying how hard it is to understand what someone means through text alone, lol.
 
I think I get what your saying. But I was more annoyed that you seemed to throw out advice that would stop people from even having a chance to overshoot.

If that wasn't your intent, I apologize. But that's how it came across to me. It's probably more annoying how hard it is to understand what someone means through text alone, lol.

If I did I would mention in the video about keeping the throttle at the blue zone and time of arrival at above 0:05

But then English is not my mother tongue so maybe I am not easily understood

Huh, typo? Shouldn't this read 'above 0:06'? But how is this 'overshooting'?

It is not because I am not talking about overshooting in this instance, I am talking when not to use the blue zone.
 
In ships that have good supercruise agility I overshoot on purpose and use this technique as I feel it's a faster way to close distance than parking the throttle in the blue and doing it gracefully. However, with ships that have poor SC agility, like the Anaconda and T10, the overshoot technique doesn't work so well, because if the ship can't turn fast enough in SC then you shoot out past the target and have to slowly loop around again, essentially losing that gravity slingshot effect, and that wastes time.

So in ships that blow in SC I just park it midway in the blue and do it by the book, but on agile ships I overshoot on purpose.
 
I'd say this 'trick' in the OP works because it's approaching a huge gravity well (as common with most ring systems) that acts as an equivalent to a brake parachute here (very far fetched analogy as the physics aren't comparable to 'conventional' forces in true space). And here it actually makes a lot of sense. Try the same on approaching a low gravity planet, you should see the difference...

I <3 gravity braking. I miss the oldendays of deeper wells; the bleed-off was even more usable then. I still frequently slingshot brake but the slicepoint is finer now. It's good for ditching interdiction attempts as you can come in super hot, slingshot brake around the planet, and come in on the interior of the station orbit. Also it's fun, very Han Solo.
 
That this isn't common knowledge already is a bit confusing. However, props to the OP for demonstrating it for those that don't know.

If you're coming in really hot, pitching to 90° is guaranteed to slow you down.
 
This is called the 'turn of shame' or 'loop of shame' depending on who you talk to. Everyone does it at some point. Everyone. No need for a tutorial.
 
This is called the 'turn of shame' or 'loop of shame' depending on who you talk to. Everyone does it at some point. Everyone. No need for a tutorial.

There are enough things going on in this game on a micro level that someone will be learning this move for the first time today.

Also, the whole "shame" thing is based entirely on failing the boring bluezone technique. I say it's a misnomer; if you pull the loop correctly you can come in much hotter to your target even without an actual gravity well brake maneuver.
 
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