I tried to post this in the tutorial forum but apparently there is no "new thread" button for me.
Isn't annoying to fly in supercruise in full speed towards your target to realise at the last second that you have to slow down otherwise you will overshoot your target but is too late to just slow down ?
Normally keeping your speed at anything above 0:05 will slow down your ship without overshooting , but anything bellow that and you overshoot. Which means you pass your target and even when you start turning back to it , it still moves you further away from your target till it slows down to ideal speed.
You can avoid this by doing an anti-sling shot. Essentially you use the gravity well, the blue circles that slow down your FSD in supercruise, to slow down without stop decreasing distance from your target by keeping your target just above your head at 50 degrees but of course not higher than 90 degrees. This mean you will still be turning around like in an overshoot with a big difference when the action has finished it will have left you not further away but actually closer to your target and at ideal speed.
Here is how it work in action, I try an early overshoot and a late overshoot, just trying to take the best and worst scenario.
[video=youtube_share;yqv1Fta0rPg]https://youtu.be/yqv1Fta0rPg[/video]
Just a side note because I see people mention the 75% and keeping the target 0:06 but this tutorial is for when your target goes bellow that and just slowing down does not avoid the overshoot. If you are going for overshoot and you just slow down to 75% , it will still overshoot. So this is a tutorial for people like me, that make mistakes.
Isn't annoying to fly in supercruise in full speed towards your target to realise at the last second that you have to slow down otherwise you will overshoot your target but is too late to just slow down ?
Normally keeping your speed at anything above 0:05 will slow down your ship without overshooting , but anything bellow that and you overshoot. Which means you pass your target and even when you start turning back to it , it still moves you further away from your target till it slows down to ideal speed.
You can avoid this by doing an anti-sling shot. Essentially you use the gravity well, the blue circles that slow down your FSD in supercruise, to slow down without stop decreasing distance from your target by keeping your target just above your head at 50 degrees but of course not higher than 90 degrees. This mean you will still be turning around like in an overshoot with a big difference when the action has finished it will have left you not further away but actually closer to your target and at ideal speed.
Here is how it work in action, I try an early overshoot and a late overshoot, just trying to take the best and worst scenario.
[video=youtube_share;yqv1Fta0rPg]https://youtu.be/yqv1Fta0rPg[/video]
Just a side note because I see people mention the 75% and keeping the target 0:06 but this tutorial is for when your target goes bellow that and just slowing down does not avoid the overshoot. If you are going for overshoot and you just slow down to 75% , it will still overshoot. So this is a tutorial for people like me, that make mistakes.
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