[TUTORIAL] How to avoid overshooting target when bellow 0:05

If you still have some distance to go and hit the 5 seconds, doing wave maneuvers will give the FSD time to slow down and you climb back up to the 6 second threshold. The wave increases the distance traveled without closing the distance to the target as much.

This is what I do, though I do something similar to OP's technique when in a slower pitching ship.
 
This is called the 'turn of shame' or 'loop of shame' depending on who you talk to. Everyone does it at some point. Everyone. No need for a tutorial.

Ehhh no that's not loop because well.... its not a loop. My second example is kinda loop but it was the most extreme case. Loop of shame essentially takes you further away from your target. My technique , does not. If you observe the distance meter, its is constantly decreasing. At most cases it will be half of loop. Similar to fuel scoop.

So there is quite a difference.

That this isn't common knowledge already is a bit confusing. However, props to the OP for demonstrating it for those that don't know.

If you're coming in really hot, pitching to 90° is guaranteed to slow you down.

The point of slowing down I knew it, what I did not know was that I could keep decreasing the distance non stop without overshooting. There lies the point, how you start to overshoot , take the speed down but at the same time keep the distance decreasing.

I'd say this 'trick' in the OP works because it's approaching a huge gravity well (as common with most ring systems) that acts as an equivalent to a brake parachute here (very far fetched analogy as the physics aren't comparable to 'conventional' forces in true space). And here it actually makes a lot of sense. Try the same on approaching a low gravity planet, you should see the difference...

Problem is that if the gravity is lower the slow down will be lower but so will the acceleration of speed. But I will have to more thoroughly test it to speak with confidence on this matter.

But in this post you were talking about overshooting. Here's the full quote:

Yes because I mean it in the way I do it in the video, you start to overshoot but there is no actual overshoot because the distance is never increased. So in this case it can be used to reach the target faster than going constantly 75% speed. I start 100% , wait till 0:10 , let it go down to 0:04 and do this technique which brings me close very fast.

The second time did not work that well because I let it go down to 0:02 , so it needs a bit of practice to get it right.

There are enough things going on in this game on a micro level that someone will be learning this move for the first time today.

Also, the whole "shame" thing is based entirely on failing the boring bluezone technique. I say it's a misnomer; if you pull the loop correctly you can come in much hotter to your target even without an actual gravity well brake maneuver.

The real shame is to do what everyone else is doing without experimenting and discovering the immense depth of the game.

In ships that have good supercruise agility I overshoot on purpose and use this technique as I feel it's a faster way to close distance than parking the throttle in the blue and doing it gracefully. However, with ships that have poor SC agility, like the Anaconda and T10, the overshoot technique doesn't work so well, because if the ship can't turn fast enough in SC then you shoot out past the target and have to slowly loop around again, essentially losing that gravity slingshot effect, and that wastes time.

So in ships that blow in SC I just park it midway in the blue and do it by the book, but on agile ships I overshoot on purpose.

This is an excellent point, indeed bigger ships turn slower in supercruise , especially the T-10 which for some strange reason is super slow in supercruise but not that bad outside it.
It would work if you time it appropriately to the abilities of the ship. Practice is what makes something good because these small details play a big role to the behavior of the game.
 
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There's a lot of misunderstanding in the early part of this thread. Not learning some sort of mitigating technique "because 75%" is like not learning how to recover from a skid because "I'm never gonna skid." Until you do.

And yes, variations on this have been doing the rounds since supercruise first came into the game, but OP's video is clear and short and simple to understand for anyone who might not have had this happen yet, so I've given it a +1.

My problem with overshooting is that I tend to be way too fast and way too close before I realise I've overcooked it (once you're within 30Mm of the target you can push the TTA as low as 4 or even borderline 3 seconds but you have to be ready to drop out of supercruise as soon as the SLOW DOWN turns to SAFE DISENGAGE READY). If I overshoot at this point I tend to go for a tight loop around the parent body, hugging the exclusion zone if it's a non-landable or the orbital cruise region if it's landable. Sometimes this results in a spectacular geobraking manoeuvre that leaves me at the perfect speed and distance from the station, and it's a thing of beauty like something out of an SF movie. Most times I just smash into the planet's exclusion zone and have to wait out the cooldown, which is far less cinematic.
 
Ehhh no that's not loop because well.... its not a loop.
...That's just what it's called... ...Seriously....

My second example is kinda loop but it was the most extreme case.
...You did more than 360 degrees on that run you posted.... How is that not a loop?...

At most cases it will be half of loop.
Clearly not. See above.

So there is quite a difference.
Grasping at straws there.

immense depth of the game.
I don't know what you're smoking, but it's time to stop.
http://lmgtfy.com/?q=closest+rehab+facility
 
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If I'm not at 75%, I'll throttle to idle at the 4 second mark and be ready for a quick disengage. Otherwise I just spiral in. doesn't need to be complicated, besides the mass of the body the station orbits makes a huge difference, flew into a station orbiting a large earth like yesterday, was at 100% throttle, used the gravity to take me in smoothly.

Thanks, I'll watch the video Op, always a new technique to learn in this game.
 
Overshooting can be quicker , it also brings you in to your destination from an unexpected angle so interdictions are more difficult for the griefers also some stations are facing away from the direction of the star .

if I find myself going in too hot I change course before arrival so I do a pre arrival loop to slow down
 
You know...the depressing irony to all this is that no matter what you do, you're going to spin 360 by the time you land and takeoff from a station...either you circle the station to drop in on the entrance or you turn around to face the right way for the landing pad...and you STILL get spun around 180 when you leave, no matter what.

In other words, we've ALL been doing the loop of shame on every landing anyway--some loops are just bigger and earlier...
 
How?

How do you overshoot with the throttle in the middle of the blue zone?

Facepalm. Kilon already said it about a million times (well maybe three). This thread is about what to do if you mess up. Not how not to!!

Everybody slips up on the slowdown, so me personally I'm going to watch the vid :D
 
Spiral approach with 2-3 seconds and slow down in the gravity well is a faster approach anyway. Some ships require slower approaches 3-5 seconds, but still faster than normal 6s approach
 
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Rep for the video. Not many people actually contribute knowledge in topics, so A++ for that.


My way of avoiding overshooting: Park in mid-blue at 300ls out for long trips and 200ls for short trips. Works in 99.9% of the times, only a few weird systems still rev up the fsd for some reason. Also having low rated (E/D) FSDs doesn't seem to help.
 
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Throwing in some extreme turns can slow you down if you're not to deep in the gravity well.
I have heard talk of a spiral technique,i guess this is what op is referring to.
 
this is the basic spiral technique.

it's actually one of the two only ways to 'brake', it doesn't matter in what direction you turn, the point is breaking away from your original direction, but not so much as to miss it (that's why most people end up spiraling; actually turning down is the most sensible way to do it because it helps keeping the destination in sight).

the other way is gravity braking, the single most fun feature of supercruising, even after being nerfed.
 
Rep for the video. Not many people actually contribute knowledge in topics, so A++ for that.

bud, there are hundredths of years old threads about this very topic, with extensive and colorful video footage. people actually contributed back then. it's just not new.
 
You can preemptively do a loop of shame, I find. I sometimes need to do this when I lose track of how close I am to something.

Even though you wouldn't be able to slow down enough in time in a straight shot, it seems if you loop around you can slow down sooner without overshooting your target more often than you could otherwise.

Not very intuitive, but hey...
 
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