This is called the 'turn of shame' or 'loop of shame' depending on who you talk to. Everyone does it at some point. Everyone. No need for a tutorial.
Ehhh no that's not loop because well.... its not a loop. My second example is kinda loop but it was the most extreme case. Loop of shame essentially takes you further away from your target. My technique , does not. If you observe the distance meter, its is constantly decreasing. At most cases it will be half of loop. Similar to fuel scoop.
So there is quite a difference.
That this isn't common knowledge already is a bit confusing. However, props to the OP for demonstrating it for those that don't know.
If you're coming in really hot, pitching to 90° is guaranteed to slow you down.
The point of slowing down I knew it, what I did not know was that I could keep decreasing the distance non stop without overshooting. There lies the point, how you start to overshoot , take the speed down but at the same time keep the distance decreasing.
I'd say this 'trick' in the OP works because it's approaching a huge gravity well (as common with most ring systems) that acts as an equivalent to a brake parachute here (very far fetched analogy as the physics aren't comparable to 'conventional' forces in true space). And here it actually makes a lot of sense. Try the same on approaching a low gravity planet, you should see the difference...
Problem is that if the gravity is lower the slow down will be lower but so will the acceleration of speed. But I will have to more thoroughly test it to speak with confidence on this matter.
But in this post you were talking about overshooting. Here's the full quote:
Yes because I mean it in the way I do it in the video, you start to overshoot but there is no actual overshoot because the distance is never increased. So in this case it can be used to reach the target faster than going constantly 75% speed. I start 100% , wait till 0:10 , let it go down to 0:04 and do this technique which brings me close very fast.
The second time did not work that well because I let it go down to 0:02 , so it needs a bit of practice to get it right.
There are enough things going on in this game on a micro level that someone will be learning this move for the first time today.
Also, the whole "shame" thing is based entirely on failing the boring bluezone technique. I say it's a misnomer; if you pull the loop correctly you can come in much hotter to your target even without an actual gravity well brake maneuver.
The real shame is to do what everyone else is doing without experimenting and discovering the immense depth of the game.
In ships that have good supercruise agility I overshoot on purpose and use this technique as I feel it's a faster way to close distance than parking the throttle in the blue and doing it gracefully. However, with ships that have poor SC agility, like the Anaconda and T10, the overshoot technique doesn't work so well, because if the ship can't turn fast enough in SC then you shoot out past the target and have to slowly loop around again, essentially losing that gravity slingshot effect, and that wastes time.
So in ships that blow in SC I just park it midway in the blue and do it by the book, but on agile ships I overshoot on purpose.
This is an excellent point, indeed bigger ships turn slower in supercruise , especially the T-10 which for some strange reason is super slow in supercruise but not that bad outside it.
It would work if you time it appropriately to the abilities of the ship. Practice is what makes something good because these small details play a big role to the behavior of the game.