TUTORIAL: Multiple trains - Easiest way to add 2 or 3 trains on a single coaster!

I haven't tried all coasters. I know cable lifts aren't counted as blocks, I believe by design, because the carriage needs to return. I think the Dive coaster lift oddly doesn't count as a block. Which is fine with me. On small "single car" coasters I don't use blocks, and just use the "Don't Block Station" option and use as many cars as is efficient, with no waiting.

In the video below, the first is a coaster that has only one block brake (mark with red sign), and the station and lifts are blocks as well.
One block brake, two trains.

The second clip is a coaster I just built, and I didn't pay attention to timing while designing. I just guestimated. I knew basically what I wanted to do, so that spot (marked with red sign) was the best place. But it is too soon. The train stops to wait for the train in the station to leave. Not good. Excitement rating drops a bit because of this wait.

If I just had the last block brake, the second train would have to wait at the top of the lift hill.


That's ok, I knew the speed was still going to be higher than I wanted to finish with, so I threw a second block brake near the end of the station. This trims my speed, and gives that extra block cushion so the train no longer stops.

I've gotten pretty good at guessing where to put block brakes, but it really helps if you can actually time it (just count out the seconds of loading time) out.
If you need to tweak the timing you can vary the chain lift speed, the station exit speed, the station entry speed, and the placement of the ride exit.


Anyone that is confused about creating blocks, needs to know it is all based on the unload/load time. That's the metric to use.



[video=youtube;Wk6GUdGS4ZU]https://www.youtube.com/watch?v=Wk6GUdGS4ZU[/video]
 
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