Just a little something I noticed about supercruise.
When approaching a large object such as a planet or moon, if you are above a certain speed, the body's mass 'drags' you towards it, causing you to overshoot.
That's an okay mechanic. I find it believable that you can go screaming past if you're moving too fast.
The problem stems from the fact that this mechanic is also active for non-significant-mass objects. Including USS points, Nav-Beacons, unbounded (not near a planet) stations, and even Wingman signals.
Like I said, this makes sense for large-mass objects like planets. And even the automatic throttling effect makes sense as you close in with a targeted navigational point, but the overdrag effect seems a bit excessive when you target a non-mass nav point, start getting dragged in from going 'too fast', and can deselect it and cut the drag effect and be able to slow down to minimal supercruise without passing the object.
It's a minor issue, but a something that's just... annoying.
When approaching a large object such as a planet or moon, if you are above a certain speed, the body's mass 'drags' you towards it, causing you to overshoot.
That's an okay mechanic. I find it believable that you can go screaming past if you're moving too fast.
The problem stems from the fact that this mechanic is also active for non-significant-mass objects. Including USS points, Nav-Beacons, unbounded (not near a planet) stations, and even Wingman signals.
Like I said, this makes sense for large-mass objects like planets. And even the automatic throttling effect makes sense as you close in with a targeted navigational point, but the overdrag effect seems a bit excessive when you target a non-mass nav point, start getting dragged in from going 'too fast', and can deselect it and cut the drag effect and be able to slow down to minimal supercruise without passing the object.
It's a minor issue, but a something that's just... annoying.