Horizons Twenty-Five HARD-CODED CHAINED-INTERDICTIONS in the Solo Game.!!!!!!

So I have to ask, I feel duty bound. What happened, did one of the unpaid Interns, on an all-nighter without enough coffee (java), do the coding on this one.?!? :cool:

Don't know, but did you consider that this is a bug instead of a hard coded annoyance to make you leave the game as fast as possible?

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They dont Cheat by 2 Seconds.
They Cheat by over 10 seconds.

They get 5 seconds to shoot which the player gets as well.
They get another 5 Second (depending on drive) because they shoot while your charging.
And they keep shooting another 5 seconds for the countdown.

In short they get 3 times the amount of Shots in any Player would manage.
And despite that. They are back on your ass way faster than any player is.



And no mate.
I am usually doing a turn after SC to get out of the Interdictable alignment.
Just that an NPC needs no alignment.
He can interdict you on any speed without any restrictions.


Sorry man.
But as i said. Currently no Player no matter how skilled would ever be more dangerous than the current NPCs

I agree that this is something that should be looked at, maybe they need to add a timer to make it more believable (they aren't really cheating, it's just the way they populate your instance with NPCs...). Did you know that players cheat as well? Because it usually takes 5 seconds until NPCs spawn when you change instances ;)
 
Don't know, but did you consider that this is a bug instead of a hard coded annoyance to make you leave the game as fast as possible?

It seems too calculated to have been a bug. And if it was a bug, it's not likely that it would follow me out to the main menu, twice, and then still be there in the game, when I went back in.

In the past, prior to the recent update, that's all you had to do, if you wanted to shake off the hard-coded chained-interdictions. Just log out to the main menu and go back in.

But your question does raise a valid point, something I forgot to mention in this thread. I've been playing the new missions quite steadily since the update, and I've had random sporadic interdictions. But very rarely have I had more than one or two chained interdictions, if that.

So this was a definite outlyer. And it didn't make much sense, it was only an average mission. But I have seen chained-interdictions before, even before the update. And they are common to certain canned mission types. So the dev's reputation preceded them, a kind of guilt by association, if you will.
 
It seems too calculated to have been a bug. And if it was a bug, it's not likely that it would follow me out to the main menu, twice, and then still be there in the game, when I went back in.

In the past, prior to the recent update, that's all you had to do, if you wanted to shake off the hard-coded chained-interdictions. Just log out to the main menu and go back in.

But your question does raise a valid point, something I forgot to mention in this thread. I've been playing the new missions quite steadily since the update, and I've had random sporadic interdictions. But very rarely have I had more than one or two chained interdictions, if that.

So this was a definite outlyer. And it didn't make much sense, it was only an average mission. But I have seen chained-interdictions before, even before the update. And they are common to certain canned mission types. So the dev's reputation preceded them, a kind of guilt by association, if you will.

Currently there are definetly bugs regarding interdictions.
Example: The game sometimes spawns immortal NPCs when you are on a mission. You get interdicted, you kill him and when you re-enter SC he will already be waiting there for you. I did that 4 times. It could well be the same bug you are encountering, the game doesn't check if the NPC should be present or not.
 
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I've posted this or a variation of this at least 20 times now:

The problem is the players. Let's roleplay history (all comments speculation, I don't speak for FDev):

Dev 1 - Hi, what are we going to do about interdictions, no one bothers with the minigame and they are a joke as everyone just submits then boosts and goes back to supercruise and the AI doesn't follow them. It's a 1 quick shot get out of jail free tactic that works 100% of the time.
Dev 2 - Well what would a player do? Chase them and re-interdict?
Dev 1 - Well lets make our AI more like players then.
Dev 2 - How about if the player does nothing to shake the AI then the NPC follows them back into supercruise and interdicts them again?
Dev 1 - Sounds good.

If you don't:
1) Kill the NPC
2) High Wake
or
3) Win the minigame

they will chase you eternally. Yes it's crazy but this hopefully explains why. It's not or anything like that. It's exactly what a player would do but usually you'd be dead after the 3rd interdiction and wouldn't have chance to reach 25. Yes it's hard coded but if you don't learn how the code works and why it's happening you shouldn't blame the game. :)


Works for me
 
Works for me

Can't confirm that.
Had a NPC following me during a mission and escaped three times. On the fourth interdiction I had enough of that and blew him apart.
Directly afterwards I went to supercruise and was greeted by the same guy again with an interdiction!
 
Can't confirm that.
Had a NPC following me during a mission and escaped three times. On the fourth interdiction I had enough of that and blew him apart.
Directly afterwards I went to supercruise and was greeted by the same guy again with an interdiction!

I sink, therefore I swim, that when untoward stuff like this goes down, it's because they've set a flag against us in the game. And this flag has priority over anything else, if I'm any judge of their coding. Not that I could even program my way out of a wet paper bag. I'm a facilitator, a fixer. I faked being a techie for decades and the Gov bought it; hook, line and sinker.

And let's face it, sometimes they don't have much choice. It's not like they can assign a Cray mainframe to a more complex instance. Although in my case, they obviously should. I deserve special treatment for a variety of reasons. A room with padded walls and bars on the windows comes to mind, but I digress.

But all kidding aside, briefly, it's just efficiency in coding. It's not malicious, they're not picking on us, per se. Although from some of the accounts that I have read in this thread, something is a little rotten in the State of Denmark and it's not just the sardines.. I like mine with mustard, that's just the way I roll.

So the only thing I can guess, in my case with the 15 or so chained interdictions, was that I was doing too well, milking the Mission Board with my hot little Cobra and its 440 Magnum Six Pack under the hood.. one of your Engineers can set you up with this, but it's going to cost you. You can mention my name, it may or may not help. :cool:
 
Can't say as I'm having the same experience, I just finished off the rares CG, 96 hops loaded with 30t of illicit/illegal cargo in my Cobra. Interdicted only 3 times, that's only 3%. In 2 of 3 cases I fought the interdiction too long and lost, dropped out, and just boosted/ran until I could jump (to the next system). No pursuit. The other time I dropped out manually as I could see I wasn't going to win, again just ran for it, no pursuit. The most I lost was a ring of shields.
As a trader in this case, I had no interest in fighting (and I'm only in a Cobra), so no big deal. For about 8 hours of gaming I made about 6Mc in profits and 27Mc in rewards, all in a little Cobra III.
For mining I use an iClipper, and the process is pretty much the same, I make around $5M per mining trip, and outrun the pirates (and there are ALWAYS pirates....).

Game is working for me!
 
in my experence High WAking to another system ad back in resets pirates so you dont get spammed with interdictions.

Using mines if you are not a sooper dooper fighter is also a way to kill the NPC, as once they are dead the interdictions stop.

If you have the shields await in system Authority ships to drop in and engage the NPC.

If you have to low wake, then looping towards target helps slow down interdictions, makes it harder for AI to get behind you and start Interdiction.

Do mines still work or was they AI adjusted in that little server-side patch yesterday (or day before, when they increased inventory amount)? Or am I just cursed?

I refitted my Imperial Cutter last night with all mines launchers and resumed trading. Last night and today, EVERY single trade loop involved an interdiction attempt (they threatened me, but screwed up) or successful interdiction by... *drumroll* - Dangerous or Elite Ananconda or FDL. And in the latter cases, while I was able to get away, the mines didn't do diddly (unlike all the videos I've seen). Only twice did the enemy ever get hit, and then only once each, and they lost one shield ring. None of the follow..blam...follow...blam...follow...blam I've seen in all the videos.

I adapted and I think the AI has adapted right back. I didn't sign up to fight the borg while in a tradeship.

The good news is that I got away in all cases. But I would've liked at least one kill of retribution. Guess I'll have to settle for the persistent FDL that jumped me at the station... as I approached the mail slot. I got to see all the stations guns firing as I slid in... followed by a boom shortly later.
 
Can't say as I'm having the same experience, I just finished off the rares CG, 96 hops loaded with 30t of illicit/illegal cargo in my Cobra. Interdicted only 3 times, that's only 3%. In 2 of 3 cases I fought the interdiction too long and lost, dropped out, and just boosted/ran until I could jump (to the next system). No pursuit. The other time I dropped out manually as I could see I wasn't going to win, again just ran for it, no pursuit. The most I lost was a ring of shields.
As a trader in this case, I had no interest in fighting (and I'm only in a Cobra), so no big deal. For about 8 hours of gaming I made about 6Mc in profits and 27Mc in rewards, all in a little Cobra III.
For mining I use an iClipper, and the process is pretty much the same, I make around $5M per mining trip, and outrun the pirates (and there are ALWAYS pirates....).

Game is working for me!

Well there ya go, your experience vis a vis the interdictions would have been mine, almost to a T, at least up until I got popped for some reason with the 15 in a row. So maybe it was just a bug like one party in this thread, has already alluded to.

I had a say-what moment with your rares CG comment, but I just found a Reddit thread, and it sounds like it's new and improved and built, in part, on the back of the old Rares Circuit.png that I used to work. I'll have to make some notes on this new one, thanks, I owe you one. :cool:

And ain't the Cobra just the bee's knees for a lot of things, and like you say, you don't even have to worry about flying one. And when I saw you mention an iClipper, I thought holy cow, I'm going to have to salute you, Baron. But I see that you only need an Empire rank 7 of 14, not that I'm belittling your accomplishments or anything like that. It's just that I was under the impression that it was one of their top-rank ships. There's so much to keep track of in Elite-D.

I'm Federation rank 8 of 14, a Lieutenant, but Baron sounds way cooler, if you ask me. I took advantage of being aligned with Felicia Winters for a while, because I read that she handed out promotions fairly easily. My current Empire rank is stuck at Outsider 100%, and I have no idea how to boost it. It doesn't seem obvious in terms of any missions being offered up now. Not like before, when promotion missions came up. No matter, at this pace, it would take me a long time to get to Baron for the iClipper.

And I see from looking at the iClipper base configuration at Coriolis, that it's already pretty fast out of the gate and the buy-in is only around 22-Mil and change, not tea bag. And that speed could be improved on with a few upgrades, interesting.

I just have a Type-6 set up for mining, and it's a little on the slow side when you pull out of the rings with a reasonable load, and the pirates come after you. So my Type-6 is just parked for the time being. I'm much more interested in this Onion Head CG circuit right now. [cool]
 
On a funny side i managed to reproduce several times same weird bug. Basically if you lure NPC wanting to interdict you to outpost stations (was anarchy but not sure if that matters) he would somehow each time bug out and go on killing spree throwing insults to and killing every ship which would try to dock at the outpost, while completely ignoring me even if i was often enough only ship left alive and had some engineer cargo on board..
 
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