I'm sorry I got a bit personal, it was uncalled for; but the relentless negativity on the forums (where there is a lack of suggestions) is just staring to grate my gears a bit. What I'd like to see with this new scenario is something along the lines of an adaptive community goal. It would go something like this:
1) A station gets attacked and ends up like the ones we have seen.
2) After that there is a rescue effort but there should be some sort of global live stats across all platforms that says how many refugees have been rescued and how many still need to be saved. There should be some sort of time limit on saving 80%. If 80% aren't saved in time then the station can't be recovered and will be destroyed.
3) At the same time the affected Starports should require commodities to survive and if enough aren't delivered in a certain timeframe then the station can't be recovered and will be destroyed. As these item are delivered the fires etc will proportionately die down.
4) At some point it will turn into a reconstruction effort and commodities will proportionately add to the physical structure (live and across all platforms). At this point further Thargoid attacks can redo the damage and the only way to stop it will be through players attacking the Thargoids attacking the Starports.
I think that would be pretty cool. Eventually though, people will reduce that down to a boring and pointless game loop. They will moan that they can't make enough money from it and PVP players will find a new and exciting way to be psychopaths towards the people that don't find it pointless. God I've got cynical!