Two crashes in VR in 20 mins...

Started the game in VR. Left the rescue ship and flew to The Oracle... Crash! Only in the game for tens of seconds!
 
Played for 2 hours straight today... no glitches, no disconnects, no crashes... as usual.

Edit: Yes, in a Rift (latest Oculus and NVidia drivers) and i was rescuing survivors from The Oracle and Titans Daughter.
 
Plenty of Crashes for me In VR Open at the Rescue sites, also suffering from a lot of Voice Attack Crashes as well, especially when being denied docking.

If you enjoy the game you just start it up again and get on with it, Annoying yes, very Annoying yes! but a game stopper NO!
 
Not much help to you, but I was playing in the rift for two hours, at least, on rescue missions at the Oracle last night, not one crash. I'm not sure the game is the problem, but maybe your setup?

Have you checked firewalls and virus checkers.
 
Not much help to you, but I was playing in the rift for two hours, at least, on rescue missions at the Oracle last night, not one crash. I'm not sure the game is the problem, but maybe your setup?

Have you checked firewalls and virus checkers.

Been playing for ages trouble free. Ed update... problems...
 
I did... I flew around the station a couple of times and really enjoyed the hard work of the art department. I then did a couple of rescue runs... I didn't find this very difficult or taxing TBH.

It's a nice new addition, but let's be honest about it at least. Definately a nice step in a good direction... Fingers crossed we now get some true gameplay depth and mechanics bolting on top.

ps: No need to get all needlessly personal about it just over differences of opinion?

I'm sorry I got a bit personal, it was uncalled for; but the relentless negativity on the forums (where there is a lack of suggestions) is just staring to grate my gears a bit. What I'd like to see with this new scenario is something along the lines of an adaptive community goal. It would go something like this:

1) A station gets attacked and ends up like the ones we have seen.

2) After that there is a rescue effort but there should be some sort of global live stats across all platforms that says how many refugees have been rescued and how many still need to be saved. There should be some sort of time limit on saving 80%. If 80% aren't saved in time then the station can't be recovered and will be destroyed.

3) At the same time the affected Starports should require commodities to survive and if enough aren't delivered in a certain timeframe then the station can't be recovered and will be destroyed. As these item are delivered the fires etc will proportionately die down.

4) At some point it will turn into a reconstruction effort and commodities will proportionately add to the physical structure (live and across all platforms). At this point further Thargoid attacks can redo the damage and the only way to stop it will be through players attacking the Thargoids attacking the Starports.

I think that would be pretty cool. Eventually though, people will reduce that down to a boring and pointless game loop. They will moan that they can't make enough money from it and PVP players will find a new and exciting way to be psychopaths towards the people that don't find it pointless. God I've got cynical! :eek:
 
It was 30mins of art department content basically for me with the "complexity" of landing with heatsinks....

i gave it a go today!

went to taygeta. station burning, red and hot inside ... i would have gladly helped evacuate some poor souls in my dbs, but the suckers didn't seem to like my cargo bay, mumbled something about cabins. sorry, no cabins on this ship! and there aren't any available at the station either ... dudes, you can all get quite confy in the cargo bay, the point is: do you want to save your miserable life or not???

apparently they didn't, so i left.

went to see a 'sanchez class' vessel, which had also been attacked. and there i saw my first thargoid ever! must have been a medusalisk or sumthin, was all red. i had no weapons, nothing in cargo, i approached and followed. hi there! i'm a peaceful human hippie! after a while he deployed the swarm. neat! at some point i must have gotten too close because i could swear i hear him scream and suddenly face me. i put some distance, then kept following. that must have fed him up because he unleashed hell on me and melted my trusty dbs in seconds. oh, well ... so much fore peace talks!

respawn at the rescue ship. nice touch! i decide to go visit the oracle. pretty much same thing. i dock in hell. it's nice and warm here! good place to park for a while. disconnect ... oh wait! i'm in danger and must wait 20secs? that's new. funny. can't wait to see what happens when i log back in a month or so. will the station have melted over me?

i fire up arena, with little hope, just so ... and i get a match in 3 seconds! woah! had about a dozen matches in a row with 4-7 other pilots. incredible fun as always!

that was 3-4 hours of solid entertainment today. most of it in the arena. but, hey, quite good!
 
I'm sorry I got a bit personal, it was uncalled for; but the relentless negativity on the forums (where there is a lack of suggestions) is just staring to grate my gears a bit. What I'd like to see with this new scenario is something along the lines of an adaptive community goal. It would go something like this:

1) A station gets attacked and ends up like the ones we have seen.

2) After that there is a rescue effort but there should be some sort of global live stats across all platforms that says how many refugees have been rescued and how many still need to be saved. There should be some sort of time limit on saving 80%. If 80% aren't saved in time then the station can't be recovered and will be destroyed.

3) At the same time the affected Starports should require commodities to survive and if enough aren't delivered in a certain timeframe then the station can't be recovered and will be destroyed. As these item are delivered the fires etc will proportionately die down.

4) At some point it will turn into a reconstruction effort and commodities will proportionately add to the physical structure (live and across all platforms). At this point further Thargoid attacks can redo the damage and the only way to stop it will be through players attacking the Thargoids attacking the Starports.

I think that would be pretty cool. Eventually though, people will reduce that down to a boring and pointless game loop. They will moan that they can't make enough money from it and PVP players will find a new and exciting way to be psychopaths towards the people that don't find it pointless. God I've got cynical! :eek:

Agreed, a little more flesh to the bones and some feeling of, "What I'm doing here matters in some what"... ie: It seems clear if the community didn't move a single civilian from any of these stations, the outcome would be no different.

I'd happily say of most of the content added in the past year or so, this shows the most promise. But even so, as it stands, for me, it only provided an hour or so of interest.


Anyhow, back the the topic? VR seems very crashy at the moment :)




Better of ignoring him.

By all means please lead by example as I feel you might possibly be doing both of us a favour.
 
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Agreed, a little more flesh to the bones and some feeling of, "What I'm doing here matters in some what"... ie: It seems clear if the community didn't move a single civilian from any of these stations, the outcome would be no different.

I'd happily say of most of the content added in the past year or so, this shows the most promise. But even so, as it stands, for me, it only provided an hour or so of interest.


Anyhow, back the the topic? VR seems very crashy at the moment :)


It's quite weird and quite inconsistent.

Only thing that's happening to me is disconnects from servers. VR works fine, never had any crashes, but the disconnects are killing me (not literally).
I always play in Open and this situation forced me to play in PG as I don't want to be accused of combat logging. As I said in the beginning, it's weird and quite inconsistent as I could go days without a disconnection and then - BAM - 3 in a row within 15 minutes.

As for VR, never had any crashes to desktop, blue screens etc. I've found a sweet spot with gfx settings and really enjoying the game now.
For now I am hauling the Basic Medicines to the destroyed stations, there is some money to be made there ;)

First encounter with Thargoids in VR was simply breathtaking, I would lie if I say I did not s_hit myself :)

Fly Safe CMDRs
 
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