If you were smuggling tobacco in Solo how would you see them exactly?
NPC's do bad stuff too....
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If you were smuggling tobacco in Solo how would you see them exactly?
Ooh, you mean like real, meaningful consequences? It was promised but so far all that's been delivered is pandering and weak responses. I'm hopeful 1.3 will improve this... not VERY hopeful mind you, just a little.
If you were smuggling tobacco in Solo how would you see them exactly?
The problem is that if you implement serious consequences for crime in the game right now, you kill piracy. Completely. Even the guys who do it right, the ones who demand cargo and let you go if you hand it over.
Why?
Because the profit in piracy is crap. So if there's high risk and crap reward, nobody will do it. Then the game loses something.
Piracy ought to be high-risk high-reward. Right now it's low-risk low-reward. So if they're going to increase the penalties for crime to deter the griefer-types, they need to do something to improve the lot of those who are trying to actually play a pirate rather than a psycho murderer.
NOTE: I am not a pirate. I rather enjoy killing pirates, though, so it would be depressing if they were all gone!
What you are describing is really despicable bevaviour, that is stimulated by the lack of noteworthy ingame punishment/consequences.
No wonder so many people prefer sticking to solo or private groups.
Rep to you for trying to set things right blasting the basement dwellers.
Should we all stay home, work off the internet for our incomes, get everything delivered, have our kids tutored in their bedrooms. Keep the car in the garage?
Should we all stay home, work off the internet for our incomes, get everything delivered, have our kids tutored in their bedrooms. Keep the car in the garage?
I really wonder what lives people live at times! It's an ugly world. Oh you have an option for solo and private groups... didn't know! enjoy your cage, while I chase the bullies. OP well done for fighting back.
If you were smuggling tobacco in Solo how would you see them exactly?
This is Darwins natural selection
Every one who weak in something must stay out of open play and enjoy the game they like. Devs did a lot for every kind of ppl, so do not ask them to produce just another shield for another fool.
I was attaked a lot by such pilots, I understand the frustration when u got killed alone vs 2, but no one forsed me other than my self to go open play and be with good ppl as well as with idiots in same instance.
There is a big galaxy, do not stay on some ones way in not right moment or kill everyone who is on your way every moment you like, if you can do you will do just because you can.
For some one it is sad and frustration some one call it fun every one have a choice.
Should we all stay home, work off the internet for our incomes, get everything delivered, have our kids tutored in their bedrooms. Keep the car in the garage?
I really wonder what lives people live at times! It's an ugly world. Oh you have an option for solo and private groups... didn't know! enjoy your cage, while I chase the bullies. OP well done for fighting back.
This. Not only will the action itself help drive those newbies away, but others reading this thread and others like it will likely decide that open is not for them and off they go to solo or group. Eventually, it will be state normal for new players to start in solo/group AND STAY THERE. And who will be the first to complain that open is sparsely populated? I wonder.
You can get to Elite by killing lots and lots of non-Elite NPC's. The ranks don't mean you're good because even a Harmless player could take you out. It doesn't matter how good the AI is, NPC's will be predictable in any given condition, players are not.well... if with those ships they didn't managed to blow your clipper to smithereens... that tells you the "Elite" sticker they had must be fake
Don't we have a system-wide general communication channel now? Just hail all commanders in the system to bear down on your location and start chasing some griefers.