Two habitats connected

Hello, it is possible (or could be) to connect two separate habitats without making the animal escaped? I have one antelope habitat and one for ostriches and elephants, there is path between them. I'd like to make a bridge between those two habitats but otherwise keep them as separate habitats.
 

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Once an animal assigned to a particular habitat crosses over to an adjacent habitat, the game will designate it an escape. Based on what you are describing, fully immersive panoramic habitats could be your best solution. Creating two or several habitats that seem to be one can do the trick. You will need to use creativity, and use moats, obstacles made out natural barriers (branches/rocks/etc) Multi level terrain features will aid with the visuals in a big way. An example of this would be, if you have an exhibit for antelopes place a slightly elevated lion exhibit behind it, where the habitats are divided by a moat, the same concept can be applied to many other species. (this is just one example) it can be done in many different ways.

I understand this is not exactly what you want, but it can create the look of panoramic savannahs when in reality you have several different exhibits. Sadly, multiple keeper habitat gates as you know are not currently possible in the game, this would have been a quick solution for your problem, but Frontier seems unable to deliver as it would further complicate the technical aspect of the game.
 
An example of this would be, if you have an exhibit for antelopes place a slightly elevated lion exhibit behind it, where the habitats are divided by a moat, the same concept can be applied to many other species. (this is just one example) it can be done in many different ways.
Sounds like a clear reference to Bioparc Valencia if you ask me :D

@Kolikokoli
Not sure what is your exact intention but you can use the elephant grass trick. Basically, use invisible barriers and place elephant grass precisely where the barriers are. It works best with the larger elephant grass, turned upside down and sunk into the ground. Most animals are not able to traverse it. Hope that helps!
 
Sounds like a clear reference to Bioparc Valencia if you ask me :D

@Kolikokoli
Not sure what is your exact intention but you can use the elephant grass trick. Basically, use invisible barriers and place elephant grass precisely where the barriers are. It works best with the larger elephant grass, turned upside down and sunk into the ground. Most animals are not able to traverse it. Hope that helps!


Well it is a reference to zoo immersion as a whole, DAK really pioneered the concept to the standard and degree that we have in many zoos today, even though other zoos had already done excellent jobs in immersion. The Bronx Zoo as an example when it debuted their African Plains exhibit 79 years ago, debuted the concept of having panoramic vistas encompassing several exhibits. Visitors back then actually thought that the lions were given a free pass on all the other animals lol. The New York times actually did an article about it. But you are right on the money about the example being that of Bioparc Valencia, SPOT ON, it is my design at the end of the day 😊 and I'm very proud of it. The amazing thing about this game is that having no budgetary constraints or boards to shut your ambitious ideas down, the sky is the limit.


Your example of the elephant grass is great, another natural barrier that can be use in the game, but not what he/she was asking. The question is can an animal cross over to another exhibit and not be designated as an escapee. Sandbox should have an option to disable escapes should the player choose it or want it. I'm perfectly capable of determining what constitutes an escape within my own zoo design, having an AI tell me is just not ideal, it handicaps creativity.
 
Well it is a reference to zoo immersion as a whole, DAK really pioneered the concept to the standard and degree that we have in many zoos today, even though other zoos had already done excellent jobs in immersion. The Bronx Zoo as an example when it debuted their African Plains exhibit 79 years ago, debuted the concept of having panoramic vistas encompassing several exhibits. Visitors back then actually thought that the lions were given a free pass on all the other animals lol. The New York times actually did an article about it. But you are right on the money about the example being that of Bioparc Valencia, SPOT ON, it is my design at the end of the day 😊 and I'm very proud of it. The amazing thing about this game is that having no budgetary constraints or boards to shut your ambitious ideas down, the sky is the limit.


Your example of the elephant grass is great, another natural barrier that can be use in the game, but not what he/she was asking. The question is can an animal cross over to another exhibit and not be designated as an escapee. Sandbox should have an option to disable escapes should the player choose it or want it. I'm perfectly capable of determining what constitutes an escape within my own zoo design, having an AI tell me is just not ideal, it handicaps creativity.
Exactly what I would love to see. I would also liked to have underground part of the habitat but which is behind the barrier. I love to have caves etc. under the roads but I don't want those roads and stuff above to be part of the habitat (i just don't want null barriers crazy all around). But sadly, my animals are taken as escaped if they go there.
I guess I'd like to see animal escaped maybe only if its directly on the path or something.
 

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Exactly what I would love to see. I would also liked to have underground part of the habitat but which is behind the barrier. I love to have caves etc. under the roads but I don't want those roads and stuff above to be part of the habitat (i just don't want null barriers crazy all around). But sadly, my animals are taken as escaped if they go there.
I guess I'd like to see animal escaped maybe only if its directly on the path or something.
My bad. I didn't quite get what you were meaning.

Yep, probably the only option would be what Danny described, that is currently not possible :confused:
 
It's ok, I sometimes cannot describe properly what I want to say. Thank you for trying to help me.


It's totally fine, I understand what you want and it makes perfect sense, at least for sandbox as a choice for players. Frontier has added gradually some changes to sandbox, that allow for a little more flexibility, maybe we should ask them? The worse that can happen is that no change comes. I only play sandbox, with a close zoo, since my only interest in the game is in its designing element, its boundless creativity, and amazing animals, so anything that relates to disabling micro managing and limiting features I will always support.
 
For anyone viewing this thread simply for the technical problem of animal bridges: Yes, it is possible, but merging two existing and populated habitats comes with problems and may not be possible. For the bridges themselves, they can be made from any climbable material (making sure they are wide enough and the slopes are gentle enough for your animal of choice). Designate the barrier sections below the bridge as null and then further as not part of habitat perimeter. Do not simply delete them, or guests won't be able to cross under the bridge. Then place a null barrier section on either side of the bridge, linking the two habitats, and designated as part of the perimeter. This is necessary to ensure that the animal does not count as escaped while crossing the bridge.

However, I haven't tried to merge existing habitats like this; I've only done this with new-construction habitats where all the areas to be connected will end up as the same habitat. If you try to connect two habitats the game would have to "merge" them, and I'm not sure that's possible. Especially since each habitat can only have one keeper gate- at best they'd stop using one gate and at worst it wouldn't work at all. Even if that worked, you'd have to make sure the animals involved have similar terrain/environmental needs. I strongly advise only trying this with new construction.
 
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