First question: When out exploring I scoop every (scoopable) star until full, and my technique is to fly 'over' the star in a straight line, orienting myself at the exclusion zone, so that the scoop goes to maximum until full. I have scooped 100s of stars, so no problem here, but:
I find it very annoying, that the exclusion zone is not visible with SC 'standstill (30 km/s)', but shows up if you speed up, and this seems not even consistent! Sometimes the ring shows with 10Mm/s, sometimes later with 15 Mm/s, and sometimes (about one in 10 or 20) it does not show up at all, or much later. Is there a trick to make it show up sooner?
Connected to this: I have not much experience with White Dwarfs, but visited a few in the bubble. I always hit the key ('X" in my case) to zero the throttle while in witchspace, so no problems, but how can I see the exclusion zone, without kamikaze like diving into the star? I never once have seen the exclusion zone, even when speeding up, and not going in the stars direction, rather pointing beside it, but I do not feel safe without seeing it. Charging the FSD with a neutron star is also nearly impossible, if one does not see the exclusion zone ring. Is there a trick? And yes, I have orbit lines on, and checked each time when I saw no exclusion zone, so this is not the reason.
Anybody have hints, rules of thumb or even some setting I did overlook?
Second Question: Often, while exploring far outside the bubble in a system some group of very bright stars can be seen. The only way I know to find out which stars they are is going to GalMap, and selecting near stars around me, and then leaving the GalMap and looking where the ring is shown. If it comes near to the star(s), I know I am looking in the right direction in GalMap too. Sometimes it is clearly a nearby star, but sometimes the stars are very far away, and the formation can be seen in neighbouring systems too. Is there a better way to find out which star(s) they are? There is no connection to the 'direction' you are pointing your ship and the GalMap - or is there? It is nearly impossible to find very bright stars in GalMap, even if you have found the correct direction, if the star is several 100 ly distant.
Are there better ways to do this?
Thank you!
I find it very annoying, that the exclusion zone is not visible with SC 'standstill (30 km/s)', but shows up if you speed up, and this seems not even consistent! Sometimes the ring shows with 10Mm/s, sometimes later with 15 Mm/s, and sometimes (about one in 10 or 20) it does not show up at all, or much later. Is there a trick to make it show up sooner?
Connected to this: I have not much experience with White Dwarfs, but visited a few in the bubble. I always hit the key ('X" in my case) to zero the throttle while in witchspace, so no problems, but how can I see the exclusion zone, without kamikaze like diving into the star? I never once have seen the exclusion zone, even when speeding up, and not going in the stars direction, rather pointing beside it, but I do not feel safe without seeing it. Charging the FSD with a neutron star is also nearly impossible, if one does not see the exclusion zone ring. Is there a trick? And yes, I have orbit lines on, and checked each time when I saw no exclusion zone, so this is not the reason.
Anybody have hints, rules of thumb or even some setting I did overlook?
Second Question: Often, while exploring far outside the bubble in a system some group of very bright stars can be seen. The only way I know to find out which stars they are is going to GalMap, and selecting near stars around me, and then leaving the GalMap and looking where the ring is shown. If it comes near to the star(s), I know I am looking in the right direction in GalMap too. Sometimes it is clearly a nearby star, but sometimes the stars are very far away, and the formation can be seen in neighbouring systems too. Is there a better way to find out which star(s) they are? There is no connection to the 'direction' you are pointing your ship and the GalMap - or is there? It is nearly impossible to find very bright stars in GalMap, even if you have found the correct direction, if the star is several 100 ly distant.
Are there better ways to do this?
Thank you!