[Post Edit: Because some folks may come to this thread as part of making a purchase decision on the Type-10, I felt I needed to come back with a mea culpa on the below statements of completely inadequate PD. While some might fairly make that claim, as for the below experiences, I discovered after the fact that I'd mistakenly applied a G5 High Charge Capacity mod to my PD instead of the intended G5 Charge Enhanced. I suspect my correction of that brain fart will make all the difference in the world! Apologies]
Bought my Defender the first night, outfitted it the next day and today got my first real chance to fly it -- around the bubble to all the engineers, getting everything modded up. And holy cow does this thing make me LOL. I read about people exclaiming how nimble it is and how much fun to fly and I gotta tell ya, I'm scratching my head at those comments. This thing is a sled, man! I wonder to myself if those other Defender drivers are oil tanker captains in real life, because it's hard to imagine anyone else calling this behemoth "nimble" or "agile." To paraphrase the Willis Bros., "Give me 40ly and I'll turn this rig around!"
Keep in mind that, until now, when I had to do mining, bulk transport, passenger missions, etc, I've either done that in a Python or an Anaconda. I'd never flown a T-anything because ...well, why would I? I get half my fun killing pirates who make the mistake of interdicting me, or haunting HazRES zones or CZs, so either pure combat or combat-worthy multi-role ships are the tracks I chose prior to succumbing to Lakon's Defender marketing. ;-)
I had heard the experts say this ship was specifically for 'goid hunting. And I hope it's great for that -- so far, I've only had one run-in with a Thargoid (it interdicted me, killed my power, flew by, and continued on its way) and defending human space against them is coming up on my list of noble pursuits. But in the meantime, I thought, "Hey, how bad can it be? I should be able to come up with a decent pirate killer / bounty hunter PvE setup for those times I'm not hunting 'goids and want a break from my Corvette or my FDL.
Wow, was I wrong! Now admittedly, I clearly went with a loadout that reveals how little I understand the interaction between large shields, laser weapons and small PDs, but, sheesh! And this ship has plenty of power in the (OC'd) plant. But if you put 8C bi-weaves into it and take ANY damage at all, your SYS capacitor goes *immediately* to zero (and that takes your heat sinks offline unless you give them power priority, which will then slow your shield recharge).
And I initially chose what I (naively!) thought would be a reasonably power-light weapon loadout for such a big ship (for PvE), with a couple 3F turreted pulse lasers, and a couple 2F turreted multi-cannons, then 2 3C MCs and a 2F MC on gimbals, just in case any NME is dumb enough to fly in front of this bus. I finished out with a couple of seeker missile racks on the small hardpoints. Now, keep in mind that the two pulse lasers are LR modded with great rolls, so they actually draw LESS power than stock lasers.
Some of you are probably already laughing at my experience, because you know how ill-configured the above load out is for this "Defender." There I was, flying out to Trophy camp to begin modding those MCs. It would be one of the last stops on my engineering bubble tour. I just had two pips everywhere when I got jumped by a pirate in an FDL.
Despite having a G5 high-charge capacity mod on my PD, with two pips to weapons my capacitor went immediately to zero with ONLY the four turrets firing (technically, they only fired for a couple seconds, then the capacitor zero'd out and after that I think those turrets went kind of round-robin, firing one at a time, but I was laughing so hard at that point I can't be sure.)
I took a couple seconds of fire from that FDL as I squirted my SLF out into space and by the time I looked up, my SYS capacitor had also flatlined. So I'm now about five seconds into the fight and I have nothing left in either my SYS or my WPNs capacitors and my seven non-missile hardpoints are putting out about the same rate of fire as a single, 18th-century, breech-loading cannon. Luckily I have two things going for me: those two small seeker missile racks and the fact that this FDL driver is completely incompetent.
Long story short, my trusty SLF takes down the FDL's shields and between it and my missiles I manage to kill it before it gets too far into my second ring of shields. And to give you an idea of why the fight wasn't hairier (funnier?) than it was, my bounty award was ...<drum roll> ...760 credits. For a pirate in an FDL. LOL.
Suffice it to say, even with a hull integrity of over 3200 and (theoretically) shields of almost 1000mJ with great resistances), i can't imagine why I'd *ever* take this out against humans or human NPCs!
So I think I'll park it near Trophy Camp in Wolf 397 while I do some research on hunting Thargoids (is there even any money in that? Or do you do it because, you know, saving humanity?) and what the hell these Ax weapons are that are apparently the only thing this ship can actually mount and keep powered.
o7, all you Commanders who've already fallen in love with this bus! It's taking me a lot longer to "learn to love her." ;-)
[Edited for some typos. Others left in for realism.]