Ships Type 10 Defender Club

I took some photos of my T-10 with the Squadron paint pack .....

This is the Gold ..... not the Golden paint job being offered in-store at present ... it has subtle gold patches which look quite good on the big ship's plate armor:

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This is the so-called Black .... which is actually graphite with red and a touch of grey-blue ... quite nice

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Rear view ... those gold jet rings are expensive !

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The Blue, as shown in store:

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I like the detail of color on the SPOILER ;)
 
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Sadly, by the time the T10 buff was announced, I just got my Cutter so it felt a bit redundant to get the T10 right now since the Cutter is better than the T10 in the matter of being an armed cargo ship. I'll get one at some point as a matter of collecting every ship (other than Cobra MK IV) but right now I'm more focused on getting reputation for the federation.
 
I took some photos of my T-10 with the Squadron paint pack .....

Thanks Lightspeed. I actually like the Squadron paint packs. Have one on my python, (which is currently rusting away in Colonia), and it looks great. But for some reason it's never quite worked for me when I've looked at them on the T-10.

I've gone with the blingy gold. :D Seems appropriate for a ship named "Heavy Metal"
 
Thanks Lightspeed. I actually like the Squadron paint packs. Have one on my python, (which is currently rusting away in Colonia), and it looks great. But for some reason it's never quite worked for me when I've looked at them on the T-10.

I've gone with the blingy gold. :D Seems appropriate for a ship named "Heavy Metal"

He he .... you should be careful there aren't pieces missing when you come back after leaving it in the station overnight.
 
I visited Palin (in Maia system) to upgrade my previous grade 5 dirty drives. I had given them only one grade 5 boost, ready for Beyond 3.0. The boost speed on my (fairly) lightweight explorer build was about 277 m/s. Not a lot, but at least it was grade 5.

In grandfathering my drives to the new system, I was put 'back' to the top of grade 4 ..... which resulted in a boost speed of 290 m/s !

So then I proceeded to use up my mats for increasing to the top of grade 5 ...... and only managed to increase boost speed to 303 m/s. Hardly worth wasting the materials.

I guess the fairly low boost speeds are caused by the massive weight of the ship in the first place or ....... design reasons. So the ship is never going to be able to run very fast away from trouble. Keep the SLF with an active commander in case of interdictions and you will be fine.

But, I'm off exploring now anyway, so hopefully I won't run into interdictions. The FSD range is now 36 lyrs with grade 5 and the experimental mass manager applied at Felicity Farseer (Deciat), with a total boost of +60.4%. Not too bad for a good-looking explorer that can carry everything ... two SRVs, SLF, improved DSS, ARP .....
 
Was reminded today not to forget to upgrade my Defender's power distributor to a class 7 -- don't forget, kids!

Also, cross-posting the below, because it cracked me up (I'm easily amused):

I just experienced a "first" today -- got interdicted by an NPC pirate in a Type-10 Defender. LOL -- suffice it to say, attempting piracy in a ship that can barely turn around inside the orbital radius of Mercury, especially when flying without turrets, is (to put it mildly) ill-advised. It did not go well for the pirate. ;-)

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In other news, 'sploded Type-10s leave behind a goodly selection and quantity of mats!
 
I just experienced a "first" today -- got interdicted by an NPC pirate in a Type-10 Defender. LOL -- suffice it to say, attempting piracy in a ship that can barely turn around inside the orbital radius of Mercury, especially when flying without turrets, is (to put it mildly) ill-advised. It did not go well for the pirate. ;-)


In other news, 'sploded Type-10s leave behind a goodly selection and quantity of mats!

thats nothing - yesterday i got a message from an "Adjuster" (Torval head hunter) that wanted to interdict my T9... in a T9.

my T10 build is still not comming along, because i ran out of materials, and the flechette turret i wanted to put on it for multicrew, is nowhere to be found ingame :(
 
So I rebrought my T10 and have designated it my anti thargoid ship. 3.8k hull and working on a shield setup. I'm hoping to have a fruitful career as a bug hunter
 
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So I rebrought my T10 and have designated it my anti thargoid ship. 3.8k hull and working on a shield setup. I'm hoping to have a fruitful career as a bug hunter

Something to keep in mind, for now (especially if you're new to hunting Thargoid interceptors): As of 3.0 (or 3.02?), there are many reports of turrets being bugged. Most reports have to do with Anacondas, but what I noticed is that my turrets (on both Annie and Defender) were only firing when I pressed the trigger -- they're acting more like gimbaled weapons.

So, with a T-10, where you're likely to hunt Thargoids with either two or four turrets (because four fixed MCs on a Defender doesn't work well), this might affect your tactics (and your lethality?).
 
Something to keep in mind, for now (especially if you're new to hunting Thargoid interceptors): As of 3.0 (or 3.02?), there are many reports of turrets being bugged. Most reports have to do with Anacondas, but what I noticed is that my turrets (on both Annie and Defender) were only firing when I pressed the trigger -- they're acting more like gimbaled weapons.

So, with a T-10, where you're likely to hunt Thargoids with either two or four turrets (because four fixed MCs on a Defender doesn't work well), this might affect your tactics (and your lethality?).

you put 4 flak into the large slots and three gauss into the mediums. 2 long-range healbeams into the smalls to assist your taipan.
where do you put the turrets that are affected by the bug? :D

joking aside, this turret bug sounds kinda familiar. didn't we have that one in the past already?
 
you put 4 flak into the large slots and three gauss into the mediums. 2 long-range healbeams into the smalls to assist your taipan.
where do you put the turrets that are affected by the bug? :D

joking aside, this turret bug sounds kinda familiar. didn't we have that one in the past already?

Stupid me -- I should have led my explanation with the assumptions that:

1) For most people (especially most PvE pilots), and especially those flying a slow turning ship like a T-10, use of at least SOME turrets against Thargoid Interceptors helps automate at least one small part of those first few, difficult xeno fights; and

2) Even among the minority who CAN use fixed MCs against Thargs from a ship like the T-10, even fewer have a hope in hell of being effective trying to track an Interceptor (or a Marauder!) with a fixed weapon that has the firing characteristics of a short-range railgun (requiring great fixed weapon accuracy, consistent ToT, and precision timing); and

3) If you're just dipping your toe into Thargoid hunting, you've not already taken the time it takes to unlock the Guardian Weapons yet, and if you mostly to Pve against human ships, there's been no point to unlocking the Guardian tech.

If I was wrong in this, my bad.
 
My T10 is one of my favorite ships to fly around, boosting out of the slot at Jameson always creates a thrill, smashing thru npcs in the haz res while hosting multicrew is a crowd pleaser as well.

The next step is to outfit the guardian tech and hunt for thargoids I spose. I fully expect to get my handed to me based on my YouTube research
 
Currently fitted T10 with two small rails and the rest turretted canonns. Not liking the that half my shots miss at a distance even with long range. What other builds are there? Considering 4 rails and the rest beams... Might even keep some of the cannons.

Anyone got good builds or videos?
 
2 feedback cascade rails, 3 gimbal thermal vent beams and 4 gimbal cannons. Beams are firing all the time and keep you cool even while shield cell banking, cannons are the big damage dealers and rails when someone drops a shield cell bank. It can work a CZ or Haz Res until it's out of ammo without breaching hull.
 
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I had decided to finally go about unlocking all the Engineers when I came up against Selene Jean's mining requirement. Figured now is as good a time as any to build a mining ship since I never tried it before, and went straight to Jameson to outfit a new ship. Settled on a Python, fitted it for the role and off I go.

Didn't take long until I limped back to the station nursing my wounds since Pirates kept picking on me. Decided I needed something with more teeth, so I sold the Python and outfitted a T10 (go big or go home, right?).

Next encounter went very differently...

Pirate: Drop 10T of Painite!
Me: One moment please... *Pops turrets*
Pirate: *Boom*

Never thought I'd actually enjoy mining, especially in a ship that can barely move, but I'm having a blast! I think I'll keep "It's Off to Work I Go" once I meet all the Engineer mining requirements and see what else I can do with it.
 
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